Steamroller Studios Expands to British Columbia
The studio’s move further supports its Canadian clients in VFX, feature animation, and games while tapping local talent.
The studio’s move further supports its Canadian clients in VFX, feature animation, and games while tapping local talent.
The Emmy and Annie Award winning writer/director/artist (‘Maya and the Three,’ ‘The Book of Life’) shared his thoughts on neurodivergence, how ‘thinking different is a strength,’ and big leaps in history happened when ‘someone thought differently,’ after delivering the keynote at last month’s first-ever Autism in Entertainment Conference.
The German game studio art director discusses his indie video game and its unique style, combining stop-motion animation with 3D scanning and CG compositing.
The annual 1-day event returns to Annecy June 10, featuring Portuguese visual artist Maria Melo’s artwork and the theme ‘Stronger Together: The Equitable Future of Animation.’
The industry veteran spent 19 years at ILM, where he led the Singapore expansion, as well as 6 years at Netflix, before returning to Toronto.
The 51st annual conference, focusing on computer graphics, interactive techniques and technical innovation, returns to its origins in Denver, Colorado, running July 28 – August 1.
The Vancouver Film School teams up with the leading VFX and virtual production studio to train students for careers as VAD Technical Artists, VAD Generalists, and UE Technical Artists.
The overall production VFX producer on Oscar-nominee/VES Award-winner ‘The Creator’ brings his 30 years of experience to new role overseeing studio’s talent, technology, and services.
The award-winning stop-motion studio’s academy inks 5-year agreement with the New Zealand university, making it the country’s only school to offer animation students training with stopmo curriculum.
The organization’s Animation Educator’s Forum showcases and celebrates graduates’ final projects and provides exposure to industry recruiters; the submission deadline is June 13.
Use your time wisely – don’t delay trying something you’ve wanted to do because the opportunity may soon be gone.
Studio co-founder and CEO discusses his jump to the world of video games, how he’s funding the endeavor and 3 critical things that will lead to a video game’s success.
LA-based Iranian stop-motion artist discusses his move from Iran to the U.S., his unexpected entry into stop-motion animation and his recently launched Motion Control Kit’s capabilities.
The academy prepares young adults on the autism spectrum for careers in animation, visual effects and 3D gaming; summer registration deadline is April 19.
The Voiceover Gallery founding director Marylou Thistleton-Smith discusses her company’s practice of not providing voice acting talent images on its website, despite resistance both internally and from the animation community, explaining how visual anonymity in casting can challenge and reduce unconscious bias, promoting talent over appearance.
The parent company of VFX studios FuseFX, FOLKS, Rising Sun Pictures, and El Ranchito brings onboard the former Rodeo FX VP of Creative Operations to promote cross-brand integration, streamline processes, enhance collaboration between teams, and optimize global operations.
Christine Boylan and Jabbar Raisani will now executive producer the Netflix series through its second and third seasons, while Kim will remain as an executive producer.
Attendees can explore the stylistic design choices behind ‘Kung Fu Panda 4’ and gain insight into artistic and technological innovations developed for ‘Ghostbusters: Frozen Empire;’ 4-day event kicks off in Stuttgart on April 23, 2024.
After almost four years of organizing, 160 TV and feature productions workers join The Animation Guild (TAG), IATSE Local 839, and The Editors Guild, IATSE Local 700, in a NLRB election.
The animation and VFX studio adds the 18-year industry veteran to help manage and expand its client base.
The creator of Catino World’s bouncy, orange meme cats shares how COVID lockdown unemployment led him to social media success, allowing him to be a self-supporting full-time artist.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
Everyone faces rejection, which is part of the career journey; it’s what you do after getting turned down that makes the difference.
The amateur animator shares how she used Instagram’s algorithms to her advantage, the niche she discovered and how she capitalized on it.
17 scholarship recipients were selected from 189 worldwide applicants representing 76 schools; an additional 25 received honorable mentions.