Jellyfish Pictures Launches VFX & Animation Technology Platform RenderWise
New cloud hybrid rendering and virtual studio platform for VFX and animation studios to be introduced at SIGGRAPH 2017.
New cloud hybrid rendering and virtual studio platform for VFX and animation studios to be introduced at SIGGRAPH 2017.
Public sessions and the keynote address will be streamed live on the Gnomon and Allegorithmic websites.
Employing its signature hyperreal 3D CG, Berlin-based foam Studio creates beautiful abstract works inspired by automobiles.
Leading high-end compositing tool reboots with array of exciting new features, including updated VFX Reference Platform, a powerful collaborative workflow for Nuke Studio, and much more.
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.
Menu bar application for macOS makes it easy for illustrators, designers and digital artists to configure and smooth out their graphic tablet, pen, mouse or other input.
The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
New video showcases the studio’s visual effects created for the Emmy-nominated Starz series based on the book by Neil Gaiman, including extensive weather and environment effects.
First-ever Unreal Engine User Group to showcase how real-time graphics are transforming content creation across animation, feature film, augmented and virtual reality, and more.
CG character rigs from the virtual production studio platform’s first webVR animated short available now for free download.
To create the five-minute animated “Coming to America“ sequence for STARZ’s ‘American Gods’ episode five, animation and design studio Tendril transitioned to a GPU pipeline ahead of the project, leveraging Thinkbox’s Deadline for compute management and tapping Redshift with per-minute licensing via the Thinkbox Marketplace.
At SIGGRAPH 2017, Boris FX will preview 360° stereoscopic workflow and new versions of flagship plug-ins Sapphire and Continuum at the Los Angeles Convention Center in booth 1011.
Latest installment in the Marvel Universe to pit Thor against his former ally and fellow Avenger, The Incredible Hulk.
Reallusion has released iClone 7, a major update to the iClone real-time 3D evolution, including such features as the latest PBR/GI visuals, unlimited creation for 3D characters, professional animation for morph and curve editing, real camera system and several significant technology integrations.
Emerging Technologies, Studio, and Real-Time Live! programs include touch holograms, a varifocal optical layout, ‘Star Wars Battlefront VR,’ and more.
Detailed look at the making of the three-minute ‘Fortnite’ trailer assembled, lit, color corrected and rendered in Unreal Engine will be presented at the Unreal Engine User Group meeting during SIGGRAPH 2017.
VFX supervisor Jessica Norman’s London, Montreal and Bangalore teams handle nearly 500 shots on Warner Bros. DC Comics-inspired hit superhero film.
Despite serious competition from shows on rival networks Nickelodeon, Super RTL and Disney, the Award-winning, 3D-animated Insectibles, a co-production between One Animation, KiKA, Discovery and ZDF-Enterprises, has topped the ratings charts for kids TV in Germany.
Sony Pictures Post Production Services’ veteran sound team flexed their creative muscles to fill out the soundscape for the characters and gadgetry for Columbia Pictures and Marvel Studios’ Spider-Man: Homecoming, including foley for the new spider-suit’s drone, sneaky spidey footfalls and movement and jet turbines for the roar of the vulture’s engines.
Imaginative and offbeat love story with visual effects provided by Mr. X arrives in theaters on December 8.
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
The veteran Framestore VFX supervisor talks about previs, virtual production and visual development on the first cinematic installment about the magical creatures of J. K. Rowling’s ‘Harry Potter’ universe.
3D game engine and real-time rendering software Stingray, which offers equivalent middleware capabilities in a streamlined workflow, to serve as Autodesk’s flagship product for the game development market.