SIGGRAPH 2016 Wraps in Anaheim, CA!
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Prizes include the chance to win a share of $4,000 cash along with 3D software, hardware and content prizes from industry sponsors including PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.
Under-the-hood improvements deliver reliability, power and remote software linkup to Apple, Linux and Windows environments.
New free update brings Blackmagic Design’s visual effects and motion graphics software to Mac OS X, Windows and Linux platforms, allowing artists to run different platforms for the same job.
During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Maya 2017 features integrated rendering with Arnold and new motion graphics tools; new MAXtoA plugin allows 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities.
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
AMD Radeon Pro SSG Set to Transform Workstation PC Architecture, and to Shatter Real-Time Visual Computing Barriers.
AMD Radeon Technologies Group deepens its commitment to open source; formally launches Radeon ProRender.
AMD Introduces New Professional Graphics Vision and Strategy, Empowering the “Art of the Impossible”
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
Rising Sun Pictures brings King’s Landing to life, then burns it to the ground in ‘Game of Thrones’ season finale.
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.