SIGGRAPH 2017 Talk to Explore VFX Production in the Middle East & Syria
In one of the many SIGGRAPH 2017 TALKS, Hind Wakil and Eli Saliba of Damascus-based Lighthouse VFX will discuss how they worked and survived in a war zone.
In one of the many SIGGRAPH 2017 TALKS, Hind Wakil and Eli Saliba of Damascus-based Lighthouse VFX will discuss how they worked and survived in a war zone.
Sponsored by The Walt Disney Studios, the symposium will feature presentations and panels spotlighting top executives and filmmakers from around the world discussing key topics affecting women working in the animation industry today.
SIGGRAPH Asia has announced that internationally renowned scientist and award-winning National Geographic Explorer Albert Yu-Min Lin, known for his use of technology in the search for Genghis Khan’s tomb, will be SIGGRAPH Asia 2017’s Keynote Speaker.
The origins of one of the most powerful monster myths of all arrives on Ultra HD Blu-ray Combo Pack, Blu-ray 3D Combo Pack, Blu-ray Combo Pack, DVD and Digital with a variety of special features, including new “synchronized content” on Digital.
The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.
The One Club for Creativity awards has honored Framestore with 49 trophies across five projects, including 18 gold awards for ‘Field Trip to Mars,’ all for the production company’s innovative work in virtual and augmented reality.
Studios from Sydney to London help create the visual effects for Ridley Scott’s new sci-fi/horror film.
The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit.
Award-winning open-source studio Blender Institute releases ambitious three-minute teaser for full-length animated feature based on Dutch artist Martin Lodewijk’s classic comics.
Framestore collaborates with VFX supervisor Christopher Townsend to deliver more than 620 shots ranging from creature work, spaceships, ‘the best opening sequence in the world’ and an exhilarating space chase across the Galaxies.
SIGGRAPH 2017 Technical Papers to feature computer science discoveries in fluid simulation, fabrication, geometry processing, and more.
VFX supervisor Jon Cowley assumes role as Head of Production and Senior VFX Supervisor at FuseFX Vancouver facility, bringing 18 years of visual effects experience to projects that include the television series ‘Zoo’ and ‘The Mist.’
New release improves the drawing experience and expands creative possibilities with new tools and enhancements.
Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
Winners to be announced during this year’s SIGGRAPH Conference, taking place July 30 through August 3; deadline for nominations is June 19.
Clarisse 3.5 to introduce improvements to set dressing, scene assembly, look development, lighting and rendering feature sets and workflows.
Reel FX director Barrett Lewis teams with digital agency AKQA to direct alternate history in-game animated trailer for new sci-fi/horror video game title from Bethesda Softworks and Arkane Studios.
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
Scholarships available for for CG animation course led by Aubry Mintz alongside guest artists Rex Grignon, Jason Schleifer, Scott LaFleur and Jennifer Dahlman.
New VRgins program offers £1,000 prize for virtual reality, augmented reality and 360-degree video projects; deadline for submissions is May 23, 2017.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Forthcoming Mari update offers exciting performance and workflow enhancements, offering artists the ability to work on and export complex projects faster; Katana 2.6 release includes UI/UX enhancements and a new viewer API.
Open-source game engine gives developers more options with the latest C# scripting and advanced VR tools.
New paint software from Escape Motions gives watercolor and acrylic brushes an unprecedented realistic look and delivers an exceptionally traditional feel to digital painting.