OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Toronto-based post house creates the ‘Olympus Has Fallen’ sequel’s high-action airborne sequences using Blackmagic Design’s Fusion Studio.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Former Reliance MediaWorks and Fotokem exec to expand hybrid post production facility’s Digital Intermediate finishing and color grading business.
Former international toy company and Kidscreen exec to lead acquisition of third-party content for Portfolio’s distribution catalogue of kids programming.
Created to discover emerging talent and help launch graduates into careers at the world’s top studios, over the past six years The Rookies has placed more than 70 young artists with internships at companies such as Weta Digital, Double Negative, The Mill, Gameloft, Crytek, Framestore and Epic Games.
Santa Monica and Melbourne-based VFX studio teams with John X Carey at Tool of North America to brings to life an immersive VR campaign by Wieden + Kennedy for the National Multiple Sclerosis Society.
Sound designer and feature film supervising sound editor to lead the company’s expansion into sound design for gaming and immersive experiences.
Boutique effects house creates opening ‘Hive’ sequence and Cornhill chase sequence for Millennium Film’s crime/action-thriller.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
Award-winning VFX Supervisor and Lead Artist has worked with commercial directors including Jonathan Glazer, Traktor, Nick Gordon, Noam Murro, Mark Romanek, Tom Tagholm and Neil Gorringe.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Nicole Fina hired as Executive Producer of Commercials; Leslie Sorrentino to head up New Business for Commercials.
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
National Film Board of Canada introduces new initiatives in International Women’s Day announcement from NFB head Claude Joli-Coeur.
Visual effects studio behind Sony Picture Entertainment's photoreal film ‘The Walk’ leverages Avere FXT Edge filers to optimize production workflows.
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
New global campaign from weareflink features a powerful mix of organic and effects-driven work demonstrating the latest technology developed by Reebok for its ZPump Fusion 2.0 sneakers.