Mirada Creates VR Experience for FX’s ‘The Strain’
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.
Dneg VFX supervisor Alex Wuttke talks lighting, camera arrays and macro photography on Marvel’s latest superhero movie.
Paramount Pictures and Skydance Productions’ $150 million tentpole feature launches to $65 million overseas for an early total of $121 million worldwide.
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
VFX supervisor Greg Steele talks about bringing ants, wasps and a tiny superhero to the big screen in Marvel’s new action adventure.
NYC-based previs studio stretches creative boundaries with ‘Bayonet’ music video tapping company’s strengths in motion capture, 3D animation, visual effects, editorial, and more.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
Global VFX powerhouse MPC’s expansion into China shows that despite considerable challenges, opportunities are there for the taking.
The Visual Effects Society to present master visual futurist and iconic artist Syd Mead with the professional honorary society’s Visionary Award at the 14th Annual VES Awards on February 2, 2016.
VFX supervisor Trent Claus discusses aging and de-aging the character of Dr. Hank Pym in Marvel’s new superhero feature.
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
Company appoints Sean Mullen as creative director and David Kern as games technical director based at the animation studio in Bangalore, India.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
New features in DaVinci Resolve 12 include a new interface, multi-camera editing feature, enhanced core editing tools, new audio engine, redesigned media management tools, new color grading tools, remote rendering and improved editorial workflows.
Two weeks after its release, Marvel’s ‘Ant-Man’ narrowly beats out Sony’s new action-comedy ‘Pixels’ at the North American box office.
DigitasLBi enlists Motion Theory director Mathew Cullen to direct ‘Factory’ for Maytag, with visual effects provided by MTh sister company Mirada.