The Colonie Expands Its Roster of Editorial + VFX Talent
The Colonie welcomes assistant editors Emily Hayes and Stephania Dulowski to its creative team, moves Ben Pokorny to the company’s VFX/finishing department.
The Colonie welcomes assistant editors Emily Hayes and Stephania Dulowski to its creative team, moves Ben Pokorny to the company’s VFX/finishing department.
EA Germany, Omstudios, Milk VFX, Framestore and MPC recognized for toolset development and pipeline advancement.
MPC NY teams with Arnold Worldwide and RESET’s Johnny Hardstaff to create a new spot for New Balance’s “Always in Beta” global brand campaign.
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Trollbäck + Company adds Chace Hartman as Creative Director and Art Director Tom Edwards to their team.
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.
FuseFX artists are nominated for Outstanding Visual Effects for the Marvel's Agents Of S.H.I.E.L.D. episode “The Dirty Half Dozen” and for Outstanding Special Visual Effects In A Supporting Role for the American Horror Story episode “Edward Mordrake, Part 2.”
ftrack 3.2 comes out next week with new API and customizable Workflows, as well as an app to come later in the year.
Luxion announces new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D at SIGGRAPH 2015.
NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
Autodesk announces new extension releases for Maya 2016 and 3ds Max 2016, and unveils a new 3D marketplace on Creative Market.
Amateur artists can submit Star Wars: The Force Awakens-inspired fan art for a chance to be showcased in a Star Wars professional gallery exhibit.
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
DesignWorks is a suite of software tools, technologies, and libraries for designers that enable photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software.
Pixar Animation Studios plans to release its USD software, which enables dramatically increased efficiency across workflows, as an open-source project by the summer of 2016.
Thinkbox Software will preview on-demand, per-minute licensing for Deadline and third party rendering option, including The Foundry's NUKE Render.
Steward Burris, Zach Tucker, George Saavedra, Brian Broussard, Matthew Maude and Charles Trippe add major firepower to MPC LA Advertising 3D division.
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
Animatrik Film Design and D14D collaborate to offer a new mo-cap experience to the VFX and video game communities across North America.
BOXX Technologies will demonstrate a selection of software applications including creation software and rendering applications at SIGGRAPH 2015.
During SIGGRAPH 2015, artists and animators can fully test the robust features of LightWave 2015 for 90 days without any limitations.
After being rejected by critics and audiences alike, 20th Century Fox's ‘Fantastic Four’ sees one of the lowest openings of all time for a big-budget studio super hero movie.