Bottleship VFX Taps Thinkbox Software for Digital Destruction
Studio runs Deadline high-volume compute management software on five to 50 render nodes at any given time to render, manage and process files locally and across the cloud.
Studio runs Deadline high-volume compute management software on five to 50 render nodes at any given time to render, manage and process files locally and across the cloud.
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
The International Licensing Industry Merchandisers’ Association’s Licensing University assembles an outstanding roster of sessions on topics including digital media, crowdfunding, social media strategies, and more.
VFX supervisor Greg Steele walks us through Iron Man, Cap and the Winter Soldier’s final fight in Marvel’s hit action-adventure.
‘Ant-Man’ director Peyton Reed and award-winning commercial director Loni Peristere joins filmmakers’ collective and creative studio Bullitt for commercial representation.
On-set virtual tracking equipment and visualization software utilized for previs and tracking on Universal’s ‘Warcraft’ feature directed by Duncan Jones.
Visual effects studio tops its award-winning effort in previous X-Men movie with explosive Quicksilver ‘Extraction’ sequence.
Sydney-based CG studio teams with Gunfire Games to create Virtual Reality role-playing launch title for Oculus Rift using the Unity game engine.
New release of markerless camera tracking and previs/animation solution SolidTrack for real-time visual effects & on-set visualization for broadcast and film now includes rendering game engine Unity.
New software enables production teams to view HDR footage on-set, rather than having to wait until downstream post-production.
Award-winning digital animation and visual effects studio will be recruiting talent at Annecy 2016 for ‘The LEGO Movie Sequel’ currently in production in Vancouver.
Design-driven production company creates main-on-end title sequence for Marvel blockbuster using C4D software suite as a central content creation production tool in delivering 3D elements.
Cross-platform development tools for creating 2D, 3D, VR and AR games and experiences now available via three new subscription-based packages.
Warner Brothers Home Entertainment releases to include ‘Ultimate Edition,’ featuring an extended R-rated cut of the film which includes 30 more minutes of story and action not seen in theaters.
On-set virtual tracking equipment and visualization software utilized for previsualization and tracking on Disney’s ‘Alice Through the Looking Glass.’
Vero and Vue harness Vicon’s industry-leading technology to boost the flexibility of motion capture and offer users even more value.
Collection of 68 macros and 30 scripts simplify and streamline the process of creating VR content in the Blackmagic Design Fusion compositing package.
World renowned mobile iOS drawing application from Tayasui now available on the Mac App store for $14.90.
Ohio State University’s Spine Research Institute opens new state-of-the-art facility featuring an expanded motion capture volume outfitted with 36 OptiTrack Prime 41 cameras and OptiTrack’s Motive software.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Internationally renowned animator is celebrated for his innovative work on VFX-intensive films including ‘Harry Potter and the Prisoner of Azkaban,’ ‘Children of Men,’ ‘Avengers: Age of Ultron’ and ‘Star Wars Episode VII: The Force Awakens.’
Emmy-nominated VFX supervisor/producer has previously served stints with Sony Television, MGM Television, Entity FX and Prime Focus.
In April I had the opportunity to experience Microsoft’s mixed-reality HoloLens headset during a visit to the Case Western Reserve University Interactive Commons in my hometown of Cleveland, Ohio.
Former head of research & development for the Motion Group at Weta Digital will be responsible for overseeing the technology foundation of the company across its Los Angeles, Beijing, Nanjing, Shanghai and Chengdu offices.
MVN Studio update supports full mobile device functionality, bringing unprecedented freedom of movement to motion capture.