Platige Image Shares ‘The Witcher’ Season 2 VFX Showreel
The studio produced around 170 VFX shots on the hit Netflix series, including key Episode 6 fiery battles and an Episode 8 character disintegration scene.
The studio produced around 170 VFX shots on the hit Netflix series, including key Episode 6 fiery battles and an Episode 8 character disintegration scene.
Cinema 4D updates, in tandem with Redshift development, offer users greater platform stability, workflow enhancements, bug fixes, and added value offerings to Maxon One subscriptions.
Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2022.
Leading VFX and animation studio delivers 225 shots on 8 sequences, including the massive Moon interior that houses a dwarf star as well as the evil celestial AI anomaly, on the disaster movie maven’s latest film.
The studio handles 185 shots on Jeff Fowler’s ‘Sonic the Hedgehog’ sequel, including the environmental build of the Mushroom Planet, the interior of a giant mech robot, and a massive explosive shockwave.
VFX studio contributed to over 1,000 shots across 28 sequences on the Oscar-winning film, with artists working from multiple locations using NVIDIA’s virtual workstation software and hardware.
Photorealistic cat sows trail of destruction in episodes of the network’s hit crime drama; one gruesome scene was completed with a CG human leg and added gory details using Houdini, with final compositing in Nuke.
VFX Supervisor Anders Langlands talks about the iconic visual effects studio’s work on the Warner Bros. blockbuster, from car chases and mysterious lens flares, to why making rain is harder than it looks.
Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.
AWN’s Max Weinstein reflects on last week’s VES Awards ceremony, an evening filled with excitement that nevertheless marked another rough, taxing year for visual effects artists, the industry, and the world at large.
Both films each take home four awards; two MC cancelations notwithstanding, the visual effects community came together in force, packing the Beverly Hilton to celebrate winners in 25 categories and to honor Lynwen Brennan and Guillermo del Toro.
Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.
Studio delivers 443 shots, including 3rd act mayhem involving a high-octane motorcycle chase, an explosive helicopter encounter, and human torpedoes dropping from San Francisco high-rises, in the highly anticipated fourth ‘The Matrix’ franchise installment.
The Madrid-based studio delivered around 1,000 shots, including underwater scenes and an epic naval battle, on Alejandro Amenábar’s new Movistar+ series.
Nominees in 25 categories across film, TV, real-time, and special venue projects represent the top visual effects and animation work produced over the past year; ceremony format and venue yet to be revealed due to the ongoing pandemic.
The Oscar-winning VFX studio creates a hostile planet, battling robots, and a lost civilization for Netflix’s hit sci-fi series about the inter-galactic adventures of the Robinson family… that’s always in danger!
‘Le Retour des Vagues’ and ‘Les larmes de la Seine’ each awarded Best Student Project in first-ever tie; ‘Only a Child,’ a visual poem created by over 20 animation directors, wins Jury Special award.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Leading tech company’s RAXX P4G data center platform and APEXX S3, APEXX Denali, APEXX T3 & T4, and APEXX W4L desktop workstations have been officially validated, having all successfully completed NVIDIA engineer review after passing a rigorous set of functional and performance tests.
Design and VFX studio delivers high-tech retro and futuristic time-travel 3D graphics on Marvel Studios and Disney+’s hit MCU series.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
System design maximizes productivity and ROI with a platform optimized for rendering and simulations; supporting four NVIDIA RTX GPUs, it’s ready for a variety of workflows, including NVIDIA Omniverse.
Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
Groundbreaking simulation and collaboration platform introduces Blender and Adobe integrations that will open up system to millions of additional users.