Call for Submissions: SIGGRAPH Asia 2022 Computer Animation Festival
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2022.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2022.
The global leader of cutting-edge graphics tech will showcase work from collaboration with with top academics at 14 universities on the latest advancements in content creation, VR, real-time rendering, and 3D simulation at the upcoming conference, running August 8-11 in Vancouver.
Annual computer graphics conference and exhibition comes to Daegu, South Korea, where it had been scheduled to run in 2020 before going virtual during the pandemic.
Scheduled for August 8 – August 1, the event will feature presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
‘Le Retour des Vagues’ and ‘Les larmes de la Seine’ each awarded Best Student Project in first-ever tie; ‘Only a Child,’ a visual poem created by over 20 animation directors, wins Jury Special award.
After doubling in size over the last year, creative CG studio continues to expand its cloud-based rendering pipeline to work on projects like ‘Wargaming’ cinematic trailers, ‘Wargaming Holiday Adventure,’ and ‘World of Tanks – Soul Hunter’ as well as titles for the upcoming RPG ‘Grime’ from Clover Bite.
Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’
Submissions now being accepted through August 15, 2021; coming to Tokyo December 14-17, festival showcases innovative shorts, commercials, VFX reels, simulations, visualizations, cinematics and other exciting, CG animated work.
Selected innovative immersive projects in XR will be showcased at the conference, taking place in Tokyo from December 14-17; the submission deadline is July 15.
The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.
The extensive line-up includes 191 research projects from 22 countries, covering numerous subfields of computer graphics and interactive techniques; live conference events run August 9-13, with on-demand available August 2 – October 29.
Short films from Pôle 3D, Weta Digital, and ESMA are the big winners among 37 works, including two world premieres, selected for this year’s virtual Electronic Theater, coming August 9.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is August 1, 2021.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.
Join the conversation; virtual event features a discussion with women who shaped the organization and continue to blaze new trails in the computer graphics industry.
The free virtual event’s 2021 theme is ‘Merging Physical and Digital Worlds – The Rise of the Metaverse;’ 3-day program features sessions, keynotes, and demos, all focused on real-time technology and its impact on the workplace and how people connect.
Artists from New Zealand, the Philippines, and North America could take advantage of the U.K. group’s virtual events to attend remotely and collaborate through online review tools.
The online event will include both on-demand presentations and scheduled sessions; the conference celebrates the industry and its innovators with a look at where we are and where we are going.
Premier CG conference is looking for innovative works in computer graphics-based storytelling for its second-ever virtual Electronic Theater showcase; the submission deadline is March 23.
This year’s first free showcase will include feature presentations from expert motion graphic and VFX artists; all events will be livestreamed on 3D & Motion Design Show website and the Maxon YouTube channel.
Directed by Erick Oh and inspired by his grandfather, the studio’s new immersive animated film premieres today at the Sundance Film Festival; the narrative poem thoughtfully reflects on the meaningful moments in one man’s life.
‘Migrants,’ and ‘Box Assassin’ take Jury Special and Best Student Project honors; virtual festival’s annual Electronic Theatre and Animation Theatre showcase an additional 44 top CG animation projects chosen from 577 submissions.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.