Unreal Engine 5.5 Now Available
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
Designed for full-scale productions, the new ProVis tools let filmmakers visualize and animate entire scenes, including digital assets, in real-time, across multiple cameras.
Latest release’s new and enhanced features in the virtual production toolset, nDisplay support for SMPTE ST 2110, and VCam are boosting the game engine's adoption across entertainment content production pipelines.
Update boasts new experimental features, including Orthographic Rendering and cinematic-quality volumetric rendering using SVT, refined workflows and capabilities across Lumen, Nanite, Path, Tracing and new standards suite for the next-generation virtual production - within nDisplay.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
Designed for the media and entertainment industry, the new previsualization integration streamlines review and collaboration with real-time preview of 3D models.
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Entertainment production company’s plans for new virtual production pipeline include an Unreal Engine-powered real-time rendering and motion capture studio.
For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.