Cloud Imperium Games, Faceware Technologies Bring Real-Time Graphics to ‘Star Citizen’
First-of-its-kind facial tech allows players to animate their character’s face while playing the first-person universe space simulation game.
First-of-its-kind facial tech allows players to animate their character’s face while playing the first-person universe space simulation game.
New compositing tool inside Unreal Engine 4.17 enables users to composite real world images or video footage with CG imagery in real time.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
First-ever Unreal Engine User Group to showcase how real-time graphics are transforming content creation across animation, feature film, augmented and virtual reality, and more.
Detailed look at the making of the three-minute ‘Fortnite’ trailer assembled, lit, color corrected and rendered in Unreal Engine will be presented at the Unreal Engine User Group meeting during SIGGRAPH 2017.
3D game engine and real-time rendering software Stingray, which offers equivalent middleware capabilities in a streamlined workflow, to serve as Autodesk’s flagship product for the game development market.
Two new CG-animated series -- ‘Improbable Pirate Adventures’ and ‘Time Travelling Caveman Scientist’ -- to be produced at Montreal-based 3D and VFX studio using the Unreal 4 game engine.
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
Production sessions at Germany’s international conference on animation, visual effects, VR, games and transmedia also to include ‘Star Wars: Rogue One’ and Kraftwerk 3D.
New automotive track at FMX 2017 to include series of talks with Marc Petit, general manager for Unreal Enterprise at Epic Games, about the use of real-time graphics and games engines in the automotive development process from design to retail.
The Unreal Engine, virtual production technology, and an iconic brand come together in ‘The Human Race,’ a real-time short film and AR presentation.
Deadline for submissions of work in 3D Animation, Visual Effects, and Visualization spanning 11 categories for consideration at the animago AWARD 2017 is May 31st.
New plugin brings the lightning-fast speed of GPU-accelerated render engine Redshift to SideFX’s powerful all-in-one 3D application combining modeling, animation, rigging and compositing.
SIGGRAPH 2017 seeking Virtual Reality and Augmented Reality submissions for possible inclusion within the VR Village, the Computer Animation Festival’s VR Theater, the Emerging Technologies program, the Games Focus Area, and Real-Time Live!
New release from Epic Games introduces new forward shading renderer, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography, and more.
Innovative technologist, algorithm developer and scientist to lead the productization of Cubic Motion’s award-winning real-time technology.
NVIDIA releases the full source code for VR Funhouse along with a brand-new mod editor called the VR Funhouse Mod Kit now available through the Epic Games launcher.
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
Selections for the Oscar-qualifying festival include outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and many others.
Media & Entertainment Track at GTC 2015 to highlight breakthroughs in GPU technology across broadcast, video, and filmmaking