SIGGRAPH 2019 Announces Real-Time Live! and Games Program Lineup
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
New version boasts more than 300 improvements, including special optimization tools for mobile developers.
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
Is it real or rendered in real-time? Coming later this year, High Definition Render Pipeline leverages the NVIDIA RTX platform to deliver photorealistic image quality and lighting.
Using assets from the award-winning Netflix series, NVIDIA teams with Autodesk and Vancouver VFX studio Image Engine to showcase real-time GPU-accelerated rendering workflows with RTX Server and Quadro vDWS.
Firm’s analysis projects hardware acceleration and improved algorithms will enable ray tracing software to dominate rendering market by 2023.
‘How To Train Your Dragon’ series writer and director Dean DeBlois reflects on his ten years with the beloved franchise, detailing how new technologies helped bring ‘The Hidden World’ to the screen.
From concept art to finished frames, production designer Pierre-Olivier Vincent brings a singular touch to the final film in the blockbuster ‘How To Train Your Dragon’ trilogy.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
VFX supervisor Karl Herbst shares his insights on how his team tackled lots of snow, and a bit of fur, on Warner Bros’ new animated musical comedy adventure.
VFX veteran leads 75-artist team, using state-of-the-art virtual production technology, to tell the story of an android’s battle against a gang of robots.
Interactive ‘live rendering’ highlights latest update, which is free for all education, research, personal projects and evaluations.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
Learn about NVIDIA’s Turing architecture-based GPUs, which allow artists to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.
New Turing-based design revolutionizes workflow of millions of designers and artists on the desktop and in the datacenter.
Hybrid rendering fundamentally changes computer graphics by fusing real-time ray-tracing, AI, simulation and rasterization.
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
From new technologies to new characters, director Dean DeBlois answers our questions about what to expect from the culmination of one of the biggest animated franchises of all time.
Weta Digital and Digital Domain transform Josh Brolin’s motion capture performance into a believable and imposing CG adversary.
Overall VFX supervisor Peter Chiang talks previs, techvis, drones and Chinese sound stages on Steven DeKnight’s sequel to Guillermo del Toro’s 2013 sci-adventure romp.
As the sole visual effects vendor on the final instalment of the prequel trilogy based on the 1968 science fiction classic ‘Planet of the Apes,’ Weta Digital is in the midst of a creative and technological renaissance.
Render OpenVDB simulations directly in Foundry’s industry-leading compositor; deep volumes now supported.
Photorealistic production renderer used on more than 150 feature films since 2002, including recent hits like ‘Doctor Strange,’ ‘Deadpool,’ and ‘Captain America: Civil War,’ to be honored for advancing the use of fully ray-traced rendering in motion pictures.