Tagged With: nvidia
NVIDIA Announces New VR and Ray-Tracing Tools for Developers
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
Thinkbox Software Introduces Third-Party Metered Licensing at SIGGRAPH 2016
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeline
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
GPL, NVIDIA to Show Virtualization & Deep Learning Tools at SIGGRAPH 2016
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
NVIDIA Quadro Helps Power Guru Studio’s ‘True & The Rainbow Kingdom’
Guru Studio creates a fantastical universe for Netflix original series ‘True & The Rainbow Kingdom’ powered by NVIDIA’s Quadro M6000 GPUs.
Sony’s ‘Angry Birds Movie’ Powered by Dell & NVIDIA Technology
Dell and NVIDIA host technology and creative workflow panel at Sony Pictures Imageworks featuring VFX supervisor Danny Dimian and layout supervisor Steve Childers.
NVIDIA Launches Iray for Cinema 4D at NAB 2016
Iray for MAXON’s Cinema 4D now available in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
GPL Technologies to Showcase NVIDIA Technology at NAB 2016
Full schedule of live virtualization and visualization demonstrations using NVIDIA GRIDTM technology, NVIDIA Quadro professional GPUs, and the Quadro Visual Computing Appliance set for the 2016 NAB Show in Las Vegas.
NVIDIA Launches VR Ready Program at GTC 2016
NVIDIA is working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations powered by Quadro professional GPUs.
Allegorithmic Ships Substance Painter 2.0
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Blur Taps NVIDIA-Powered GPUs for ‘Deadpool’
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’
NVIDIA’s Iray Server Makes Light Work of Complex Design Renders
Available now for a free 90-day trial, Iray Server coordinates a network of machines as a 'cluster' to speed the creation of images.
‘Giant’ Delivers Cinematic VR Experience at Sundance
Five-minute VR film experience created by developers Jack Caron, Todd Bryant, Omer Shapira and Uros Otasevic and shot in 6K is rendered using the Unreal Engine 4 game engine accelerated by NVIDIA Quadro M6000 GPUs.
NVIDIA Launches New Iray Plugins for Autodesk 3ds Max and Maya
Iray plug-ins for Autodesk 3ds Max and Maya support NVIDIA’s new distributed rendering solution, Iray Server, now in open beta.
Allegorithmic’s Substance Designer 5.3 is Now Here!
New 5.3 update provides one-click switch between real-time and Iray rendering, real-time post processing with Yebis, complex real life and emissive materials, and the ability to render at unlimited resolution.
NVIDIA Launches New Quadro Graphics Line for Mobile Workstations
New generation of Quadro processors allows artists to run the same professional applications as desktop workstations at nearly the same level of performance.
NVIDIA Unveils DesignWorks VR
NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
Allegorithmic Integrates NVIDIA DesignWorks into Substance Designer
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
NVIDIA Announces DesignWorks at SIGGRAPH 2015
DesignWorks is a suite of software tools, technologies, and libraries for designers that enable photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software.
Pixar Licenses NVIDIA Technology for Accelerating Film Production
Pixar Animation Studios licenses a suite of image rendering NVIDIA technologies to accelerate production of the studio’s computer-animated feature films and short film content.
On the Show Floor: Preview New Tools & Technology at SIGGRAPH 2015
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
MPC to Showcase Feature VFX at SIGGRAPH 2015
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
Chaos Group to Host VR Bar at SIGGRAPH 2015
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.