Tagged With: Motion-Capture
Framestore Delivers Dazzling VFX in Robert Zemeckis’ ‘Welcome to Marwen’
Creative studio’s advanced motion-capture technology and new pipeline for integrating live-action with CG dolls help director visualize true story of photographer Mark Hogancamp’s recovery from a vicious hate crime.
Capturing Thanos: How the Ultimate ‘Avengers’ Adversary Was Brought to Life
VFX supervisors Dan DeLeeuw and Kelly Port discuss the challenges of capturing the nuanced performance of Josh Brolin as the philosophical antagonist in ‘Avengers: Infinity War.’
Audiomotion Creates Ice-Free Skating Rink for ‘The Nutcracker and the Four Realms’
Vicon motion capture system helps add life to crowd scenes, ice skating sequences and attacking Polichinelle clowns in Disney’s new live-action fantasy feature.
Columbia College Hollywood Launches New VFX B.F.A. Program
Program is the first in the country to include widely used Perception Neuron, Maker Bot, Formlab and Houdini 3D software technologies in its curriculum.
Netflix Releases Behind-the-Scenes Featurette for ‘MOWGLI: Legend of the Jungle’
Watch famed actor and first-time director Andy Serkis, Christian Bale and Benedict Cumberbatch don performance capture gear to recreate Rudyard Kipling’s famous tale of a young boy caught between the world of man and jungle.
Xsens Releases MVN Analyze and MVN Animate 2019
New update to industry-leading inertial motion capture solution adds a suite of enhancements including support for multi-level scenario capture.
Vicon’s Origin System Helps Power Next-Level Virtual Playgrounds at VR Arcade
Two new Origin systems will power one of the largest virtual arcades in Europe; additional locations planned throughout The Netherlands and beyond.
WATCH: Kevin Margo Releases 12-Minute Hi-Tech ‘CONSTRUCT’ Short
VFX veteran leads 75-artist team, using state-of-the-art virtual production technology, to tell the story of an android’s battle against a gang of robots.
Vicon Introduces Origin, the First Complete LBVR Solution with Unbreakable Tracking
Created with help from industry leaders including Dreamscape Immersive, bundle includes everything needed to power location-based VR tracking.
Reallusion Releases iClone Motion LIVE Full-Body Mocap System
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
Silver Spoon Opens New York MoCap Studio
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
Academy Investigating 8 Scientific and Technical Areas For 2018 Oscars
Motion graphics systems, digital paint systems, facial geometry capture, rotoscoping and more under investigation for the 2018 Academy Sci-Tech Awards.
Judge Denies Defendant Motions in MOVA Suit Against Fox, Paramount, Disney and Marvel
Ruling means technology owner Rearden’s IP infringement lawsuits and discovery efforts can continue.
Annecy 2018: Political, Social and Family Issues Stand Out in a Strong Line-Up of Feature Films
From Belle Époque Paris to biblical Egypt, the films in this year’s feature competition offer a bracing diversity of styles, themes and cultures.
Defining Thanos: Weta Brings Motion Capture to New Heights for ‘Avengers: Infinity War’
Weta Digital and Digital Domain transform Josh Brolin’s motion capture performance into a believable and imposing CG adversary.
Sympathy for the Devil: How Digital Domain Helped Create Thanos for ‘Avengers: Infinity War’
Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.
WATCH: Phil Tippett Talks Tough on 40 Years of VFX, Movies and More at FMX 2018
The legendary industry pioneer shares his insights as an artist, director, visual effects supervisor and survivor, including thoughts on digital character performance and conflicts with studio executives.
Vicon Launches Shōgun 1.2
How ILM Animated the Avatars from Steven Spielberg’s ‘Ready Player One’
Industrial Light & Magic had a blast creating the virtual world of the OASIS and tripping down memory lane with spot-on recreations of the DeLorean from ‘Back to the Future’ or the T-Rex from ‘Jurassic Park,’ but the avatars were much more demanding.
Vicon Introduces Shōgun 1.2 at GDC 2018 with a Virtual Escape Room
Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.
Can Three Caesars Add Up to One More Oscar for Joe Letteri?
Weta’s four-time Oscar-winning senior VFX supervisor talks about the complexities of creating believable digital ape performances in the final film in Fox’s ‘Apes’ trilogy reboot, director Matt Reeves’ futuristic action adventure ‘War for the Planet of the Apes.’
Image Gallery: Weta Brings Emotion & Drama to CG for ‘War for the Planet of the Apes’
As the sole visual effects vendor on the final instalment of the prequel trilogy based on the 1968 science fiction classic ‘Planet of the Apes,’ Weta Digital is in the midst of a creative and technological renaissance.
Audiomotion's Vicon Creates Maz Kanata in 'The Last Jedi'
Mocap setup was brought to Pinewood to record Lupita Nyong’o’s scene in the Oscar-nominated ‘Star Wars’ film.
House of Moves Adds Selma Gladney-Edelman, Alastair Macleod
Motion capture and animation studio brings in new talent to elevate client facing experience and custom workflow solutions.