Tagged With: environment design
Realtime Demystifies Arthur’s Legend with ‘The Winter King’ VFX
VFX supervisor Sue Land discusses how the studio reimagined the legendary story, based on Bernard Cornwell’s ‘The Warlord Chronicles,’ aligning fantastical elements with plausible 6th century realism to visualize Sub-Roman Britain on the 10-episode MGM+ and ITVX fictionalized historical series.
SCAD Alumni Talk Animation Skills, Careers, and Opportunities
Recent graduates Jacey Robinson, John da Fonte, and Julianna Mercado discuss their efforts to secure challenging and enjoyable industry work, how they keep up on new tools and technology, and how their college prepared them for the rigors of professional production.
A Welcome Return to Dysfunctional Spy Craft in ‘Archer’ Season 11
Justin Wagner and Chi Duong Sato share artwork and creative insights as FXX’s hit animated comedy awakens from a 3-season coma and returns to the good old fashion, sexually charged, bickering filled, often drunkenly performed business of espionage.
Breaking the Rules: Phil Johnston and Rich Moore Return for 'Wreck-It Ralph 2'
Re-teaming as co-directors, Johnston and Moore push every boundary they can in ‘Ralph Breaks the Internet,’ the long-awaited sequel to Disney’s 2012 hit animated comedy adventure.
Visualizing and Building the World of ‘Ralph Breaks the Internet’
Disney’s environments team had their hands full turning the net’s abstract vastness into a relatable and appealing digital world.
How Disney Designed the Retro-Meets-Modern Digital World of ‘Ralph Breaks the Internet’
Production designer Cory Loftis and head of animation Renato dos Anjos discuss 60s-inspired character designs in the studio’s new ‘Wreck-it Ralph’ sequel.