Tagged With: augmented reality
Epic Games, NVIDIA Deliver VR Development Platform
Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
Notes on Future Sensory Entertainment
WATCH: Lucasfilm CTO Rob Bredow Talks ILMxLAB, ILM VR Tools and More at VIEW
The veteran CTO and VFX supervisor discusses ILM VR tools, technology and storytelling efforts on ‘Star Wars’ franchise films.
Method Studios Reshuffles Global Leadership
Eric Combrié promoted to COO and Tom Wild to VP global production operations to unify Method, Iloura, VR/AR operations across Los Angeles, New York, Vancouver, Sydney, Melbourne & Pune; Jeff Werner returns as director of digital studio, Method LA.
VRLA Announces 2018 Expo Dates
Dystopia, Brought to You By...
17th Annual Tribeca Film Festival Announces 2018 Dates and Call for Submissions
Tribeca selects Withoutabox to be the exclusive third-party film submission service for the 2018 Festival as part of a new, multi-year agreement.
VR Bound Announces AMD, Foundry and HP as VR Awards Partners
With an awards ceremony and dinner, the partnership will see AMD, Foundry and HP collaborate in celebrating outstanding achievement in the virtual reality industry on the new date of 9th October 2017.
Couldn’t Make It to SIGGRAPH? Watch the Epic Games User Group Presentation Online
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
Vicon Delivers Hands-on Tracking
Motion capture technology specialist for the entertainment, engineering and life sciences industries collaborates with leading developer of virtual reality gloves to allow customers to integrate Manus VR Glove finger tracking into their production pipelines.
Nurulize Unveils Disruptive VR Development Tools
New VR solutions Atom View and Nu Design enable super-fast cinematic quality display and collaborative environment editing within the virtual environment.
HP Rockets to Mars with VR Experience
HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.
HP Debuts Wearable VR PC
New VR portfolio, including the world’s first professional wearable VR PC, makes HP a prime partner for immersive customer experiences.
SIGGRAPH 2017 Concludes Strong in Los Angeles
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
Encounters Festival Announces 2017 Program
247 films selected to compete at Oscar-qualifying festival running September 19-24 with appearances by ‘The Red Turtle’ director Michael Dudok de Wit and Illumination Entertainment’s Pierre Coffin.
WATCH: Daffy Talks VR Storytelling and More at FMX 2017
The veteran VFX and VR director talks about the challenges of bringing compelling storytelling to VR and how to navigate the growing cloud of VR “hype” in order to better focus on viable creative opportunities.
Epic Games Demonstrates New Unreal Workflow at SIGGRAPH 2017
Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.
Faceware Technologies Announces Faceware Live SDK
The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.
Boris FX to Showcase Mocha VR and New VFX Plug-ins
At SIGGRAPH 2017, Boris FX will preview 360° stereoscopic workflow and new versions of flagship plug-ins Sapphire and Continuum at the Los Angeles Convention Center in booth 1011.
Beijing in the Round
WIA to Present ‘The Future is Female’ at Comic-Con
Women in Animation co-president Marge Dean to moderate panel of guests representing film, TV, comics, VR, gaming and digital streaming on Thursday, July 20, at San Diego Comic-Con International.
Psyop Expands ‘Kismet’ to New Platforms
The popular VR fortune teller now combines tarot reading, astrological reading and the ancient Babylonian game of Ur on Google Daydream and Samsung Gear VR devices.
3D Wire 2017 Announces Call for Projects
This year’s edition of the animation, video game and transmedia event calls for projects in three categories: Portuguese-Spanish animation and video games, European transmedia and new media projects and international online animation series, with a submission deadline of July 28.
SIGGRAPH 2017 to Host VR Presentation and Film Produced by 'The New York Times'
Director of immersive platforms storytelling for ‘The New York Times’ Graham Roberts will present a 40-minute talk about the organization’s VR expertise and integration of the new medium into the media outlet’s news reporting through NYT VR, as well as insight into the making of the 10-minute short film ‘The Antarctica Series: Under A Cracked Sky,’ executive produced by Roberts and one of four films in the Times’ Antarctica series.