Autodesk Debuts Maya Bifrost Update with Open Source USD Integration
Feature-rich release includes a host of simulation, scattering, and USD workflow enhancements for the company's node-based visual programming system for procedural creation.
Feature-rich release includes a host of simulation, scattering, and USD workflow enhancements for the company's node-based visual programming system for procedural creation.
Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production.
Directed by Will Cook, ‘Christmas with The Moonies’ employs real-time rendering using Unreal Engine.
Latest version, now available, includes significant performance enhancements, 3Delight NSI integrated rendering and full VFXRP 2017 standard compliance.
The software developer and R&D company work to boost the CG ecosystem with seamless and fast data transfer of layouts and geometry between 3D applications, as well as look to address wider industry problems, such as proper motion blur render of varying meshes in Maya and Katana.