VFXWorld Magazine
Animal Logic, UTS Launch Animal Logic Academy
Award-winning Australian digital animation and visual effects production studio partners with the University of Technology Sydney to deliver a ground-breaking industry-led postgraduate program in digital animation and visualization.
Rok Predin Creates Stunning Visual Library for Bingo Players
Trunk Animation director delivers ‘Yellow Takeover,’ a body of animation to be mixed by the superstar electronic dance music act’s VJ Pat Jagla during a live performance.
Qube! Powers Award-Winning Medical Animation
Patients worldwide rely on Nucleus Medical Media's detailed, accurate animations created with the help of PipelineFX's intelligent render farm manager.
Blacklist & Golden Wolf Induce Sensory Overload with New Mind-Blowing Campaign
New 2D-animated campaign for international beverage brand Mirinda features trippy spots, GIFs, and insane loops.
FuseFX Expands New York Facility
New quarters can accommodate more than 50 artists; VFX facility currently creating effects for television projects including ‘Mr. Robot,’ ‘The Get Down’ and ‘Luke Cage.’
Shotgun Facilitates 300 Remote Artists for ‘The Squonk’ Short
Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.
VIEW Conference Announces 2016 Workshops & Talks
Talks and workshops at the 2016 edition of Italy’s largest computer graphics conference to include ‘Finding Hank’ with Pixar supervising technical director John Halstead, The Visual Design of ‘The Good Dinosaur’ with director of photography Sharon Calahan, and The Making of ‘Open Season: Scared Silly’ with director David Feiss.
Hornet Signs Director & Motion Graphics Artist Ege Soyuer
Full-service production company with offices in New York City and London adds former Google Creative Labs motion graphics artist to its directorial roster.
Red Giant Introduces PluralEyes 4.1
Free A/V syncing tool update provides EDIUS Pro support, a new music video workflow, support for GoPro spanning media, batch clip deletion, and the ability to turn off automatic drift-correction.
Brickyard VFX Goes Off the Charts for Volkswagen Tiguan
Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’
Humble and Postal Deliver Seamless In-Camera Effects for LensCrafters Campaign
Bicoastal integrated content studio its in-house sister shop for design and VFX bring a new multi-spot campaign for LensCrafters to life through intricate in-camera effects.
Michelle Munson to Receive HPA’s Charles S. Swartz Award
Industry accolade to be presented to Aspera co-founder and CEO during the 2016 HPA Awards to be held on November 17.
FuseFX Expands Vancouver Operations with New Hires
Growing Vancouver facility adds ILM alum Shawn Hillier as Senior VFX Supervisor and former DNeg staffer Maya Roza as Compositing Supervisor.
BAFTA Young Game Designers Competition Winners Announced
YGD Mentor Award is awarded to Cambridge Regional College’s Michael Warburton, the creator of educational commercial games development studio Rizing Games.
SIGGRAPH 2016 Wraps in Anaheim, CA!
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Reallusion Announces 2016 3D Character Design Contest
Prizes include the chance to win a share of $4,000 cash along with 3D software, hardware and content prizes from industry sponsors including PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.
Pixar Animation Studios Open-Sources Universal Scene Description
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Shotgun Recognizes Pipeline Heroes at SIGGRAPH 2016
Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.
HP Boosts Z240 Workstation Power and Performance
Under-the-hood improvements deliver reliability, power and remote software linkup to Apple, Linux and Windows environments.
Blackmagic Announces Fusion 8.2 for Linux
New free update brings Blackmagic Design’s visual effects and motion graphics software to Mac OS X, Windows and Linux platforms, allowing artists to run different platforms for the same job.
Massive Simplifies AI-Crowd Simulation with New Parts Library
During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.
Shotgun Software Announces Shotgun 7.0 at SIGGRAPH 2016
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.