VFXWorld Magazine
Carbon Appoints John Price Creative Director
Creative studio strengthens its Los Angeles team with the addition of Flame artist and former Mill talent John Price, who brings more than a decade’s worth of industry experience in VFX and post-production.
Method Studios Boosts Animation & VFX Talent with Key Hires
Deluxe Entertainment’s global visual effects brand adds Supervising Art Director and Head of Art Department Olivier Pron, Commercials VFX Supervisor and Creative Director Jesse Bradstreet, Commercials VFX Supervisor James Rogers, Animation Supervisors Daryl Sawchuk and Tim Ranck, and VFX Supervisor Gong Myung Lee.
Image Engine Unveils VFX Breakdown for ‘Game of Thrones’
Image Engine returns to Westeros and Essos for the epic sixth season of GoT, delivering CG environments -- including the vast library at The Citadel -- as well as a range of CG props, prop extensions, and digital makeup.
The Third Floor Wins Third Emmy Award with VFX Team for HBO’s ‘Game of Thrones’
Previs studio’s creative and technical visualization helps realize epic scenes for Emmy-winning episode, ‘The Battle of the Bastards.’
Blackmagic Announces Acquisition of Ultimatte
Award winning real-time blue and green screen compositing solution has been recognized with an Emmy, a Lifetime Achievement Award from the Academy, and an Oscar for scientific and technical achievement
Milk Brings Home VFX Emmy for ‘Sherlock’
2016 awards season delivers Oscar, BAFTA and Emmy recognition for three-year-old visual effects studio.
Boris FX Acquires GenArts
Leading developer of integrated VFX and workflow solutions for video and film acquires Sapphire flagship suite of visual effects plugins.
Rodeo FX Wins Third Consecutive Emmy Award for ‘Game of Thrones’
Montreal studio recipient of Outstanding Special Visual Effects Award for Season 6 ‘Battle of the Bastards.’
‘Game of Thrones,’ ‘Sherlock’ Recognized for Outstanding VFX at 68th Creative Arts Emmy Awards
HBO’s ‘Game of Thrones’ wins the award for Outstanding Special Visual Effects; award for Outstanding Special Visual Effects in a Supporting Role is given to PBS series ‘Sherlock.’
Autodesk Announces Major Updates to Flame Family at IBC 2016
New ‘Maya inspired’ 3D scene navigation features, workflow enhancements for third-party 3D animation tools, improved EXR handling, render quality improvements, better color management, and batch compositing enhancements included in Flame 2017 family extension 1 release available October 13.
Sketchfab and Google VR Join Forces To Improve Sharing of Tilt Brush 3D Content
New launch of Google VR version 7 brings several key updates including improved FBX file format output to ensure that work created in VR can be easily uploaded to Sketchfab.
The Foundry Launches Five-Part VR Filmmaking Series
The Foundry shadows Italian production company Radical Plans as it sets out to create a Virtual Reality documentary about the plight of refugees arriving in Italy.
Legendary East CEO Peter Loehr to Deliver Keynote Presentation at 2016 VES Summit
Forum to feature panels on cinematography and VFX and visual effects in the wild; industry leaders to host interactive business roundtables.
VIEW Conference Unveils Spectacular Slate for 17th Annual Event
Running October 24-28 in Turin, Italy, VIEW 2016 to feature speakers from five of the six highest-grossing films of the year.
MAXON Announces Technical Collaboration with NVIDIA
Multi-year agreement gives Cinema 4D developer access to NVIDIA rendering technology, including its Quasi-Monte Carlo sampling patent family, NVIDIA Iray, and Material Definition Language.
Ncam and The Foundry Drive Dreamspace Project for Virtual Production
Adobe Unveils New VR, Character Animation and 3D Innovations at IBC 2016
New version of Premiere Pro CC to include auto-aware Virtual Reality that seamlessly detects and applies the correct setting to stereoscopic and monoscopic media; After Effects CC to feature new Cinerender technology from MAXON.
Autodesk Reports Strong Second Quarter Results
3D technology developer posts “terrific second quarter results driven by growth in new model subscriptions, the end of perpetual license sales, and diligent cost control.”
mocha Pro 5 OFX Plugin for Nuke & Fusion Now Available
New mocha planar tracking plugin delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.
FuseFX Unveils New Flagship Facility in Los Angeles
The 27,000-square-foot state-of-the-art production space features a 4K pipeline and space for 250 artists.
MAXON Announces Availability of Cinema 4D Release 18
Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine connectivity at IBC 2016 in Amsterdam.
NVIDIA Releases Mod Editor for VR Funhouse in Epic Games Launcher
NVIDIA releases the full source code for VR Funhouse along with a brand-new mod editor called the VR Funhouse Mod Kit now available through the Epic Games launcher.
Full Program for 2016 VIEW Conference Now Online
Italy’s VIEW Conference celebrates its 17th anniversary with full program of keynote presentations, production sessions, workshops, talks and more.
Unreal Engine 4.13 Now Available
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.