Review: Autodesk Entertainment Creation Suite Ultimate 2016
Character rigging master Brad Clark returns once again to put the latest Autodesk software suite update to the test.
Character rigging master Brad Clark returns once again to put the latest Autodesk software suite update to the test.
Australian visual effects studio standardizes on Solid Angle’s Arnold as its primary production renderer with a dramatic increase in efficiency.
High-performance rendering now integrated into architecture’s leading design platform; free download available now.
Adobe renames Flash Professional CC to Adobe Animate CC, rewriting the tool from the ground up to add native support for HTML5 Canvas and WebGL as well as outputs to any format.
New tools and workflow improvements include max creation graph enhancements, one-click print studio access, simple simulation data import, text and shape mapping, and more.
Directed by Mat Whitecross and produced by My Accomplice’s Hannah Clark, new video employs performance capture by Andy Serkis’s The Imaginarium and animation and VFX by Paris-based Mathematic.
Iray plug-ins for Autodesk 3ds Max and Maya support NVIDIA’s new distributed rendering solution, Iray Server, now in open beta.
Disney and Pixar’s CG-animated feature performs below expectations, bringing in $39.2 million for the three-day weekend, the lowest debut for a Pixar film since the $33.3 million take of ‘A Bug's Life’ in 1998.
World’s first fully remote visual effects studio leverages integration of Shotgun with Cospective’s synchronized review-and-approval tool cineSync to ensure a harmonious workflow.
On the heels of the company’s move to a subscription-only model for its software suites, Autodesk reports sluggish results for the third quarter of 2015.
CO3 colorist Greg Fisher worked with ‘Spectre’ director Sam Mendes and cinematographer Hoyte Van Hoytema to build subtle differences into the looks of each of the movie's many locations.
One of the world’s first games to employ WebGL technology, ‘Safari Zoobabu’ leverages Next Limit’s Maxwell Render technology to create photorealistic stereoscopic 3D experience.
Best-in-class concepts from Korea, Malaysia, Thailand, Australia, Singapore, India and China will be pitched live to buyers December 7-9 in Jeju, South Korea.
Top-shelf game developer to incorporate IKinema RunTime full-body IK solver middleware into future game titles.
Veteran technology exec to focus on scaling development efforts, cloud rendering strategy for advanced image rendering software Arnold.
Versatile creative director and designer most recently worked on ‘Hunger Games’ virtual reality experience for Legendary Pictures and Samsung.