VFXWorld Magazine
Autodesk SketchBook 4.0 for iOS Arrives in the App Store
New release improves the drawing experience and expands creative possibilities with new tools and enhancements.
WATCH: ILM’s John Knoll Talks ‘Rogue One: A Star Wars Story’ Development and More at FMX 2017
Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
Shotgun Opens Call for Entries for 2017 Pipeline Awards
Winners to be announced during this year’s SIGGRAPH Conference, taking place July 30 through August 3; deadline for nominations is June 19.
Isotropix Announces Major Update for Clarisse
Clarisse 3.5 to introduce improvements to set dressing, scene assembly, look development, lighting and rendering feature sets and workflows.
Reel FX Explores Alternate History in Animated Trailer for ‘Prey’
Reel FX director Barrett Lewis teams with digital agency AKQA to direct alternate history in-game animated trailer for new sci-fi/horror video game title from Bethesda Softworks and Arkane Studios.
WATCH: ILM’s Christian Alzmann Talks BB-8 and ‘Star Wars’ Concept Art at FMX 2017
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
Nimble Collective Announces Partnership with Cal State Summer Arts Program
Scholarships available for for CG animation course led by Aubry Mintz alongside guest artists Rex Grignon, Jason Schleifer, Scott LaFleur and Jennifer Dahlman.
Encounters Festival Announces VR Storytelling Track & Competition
New VRgins program offers £1,000 prize for virtual reality, augmented reality and 360-degree video projects; deadline for submissions is May 23, 2017.
Chaos Group to Showcase Advances in V-Ray GPU Rendering at GTC 2017
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Mari 3.3 and Katana 2.6 Set to Take Look Development and Lighting to the Next Level
Forthcoming Mari update offers exciting performance and workflow enhancements, offering artists the ability to work on and export complex projects faster; Katana 2.6 release includes UI/UX enhancements and a new viewer API.
Silicon Studio’s Xenko Game Engine Now Shipping
Open-source game engine gives developers more options with the latest C# scripting and advanced VR tools.
Rebelle 2 Delivers Realistic Watercolor Tools for Digital Artists
New paint software from Escape Motions gives watercolor and acrylic brushes an unprecedented realistic look and delivers an exceptionally traditional feel to digital painting.
WATCH: Dr. Jon Peddie and Kathleen Maher Talk CG and VR Industry Trends at FMX 2016
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
WATCH: NYU Professor Ken Perlin Discusses the Future of AR and VR at FMX 2016
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
WATCH: Epic Games’ Haarm-Pieter Duiker Talks Real-Time Game Engines and VFX at FMX 2016
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
‘Guardians of the Galaxy Vol. 2,’ ‘Ghost in the Shell’ & ‘Pearl’ Set for FMX 2017
Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.
WATCH: The Third Floor’s Duncan Burbidge Talks ‘The Martian’ Visualization at FMX 2016
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
ILM Brings International Space Station Reality to ‘Life’
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
Autodesk Showcases Latest Flame Family and 3D Animation Software at NAB 2017
WATCH: Epic Games’ Kim Libreri Talks ‘Paragon’ Cinematic Trailer and More at FMX 2016
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
Foundry Launches Modo 11 Series, Introduces Subscription Licensing
First installment in new Modo 11 Series offers enhanced workflows and accelerated performance; new subscription-based model offers low monthly or annual payments with perpetual licenses still available for new and existing customers.
SIGGRAPH Dedicates 2017 Art Gallery to Latin American Artists
Computer graphics conference and exhibition to feature a special art gallery dedicated to the works of contemporary Latin American artists, including Marcela Armas and Arcángelo Constantini, Rodolfo Peraza of Fanguito Studio and Gilberto Esparza.
Luc Besson’s ‘Valerian’ in the Spotlight at FMX 2017
Production sessions at Germany’s international conference on animation, visual effects, VR, games and transmedia also to include ‘Star Wars: Rogue One’ and Kraftwerk 3D.