VFXWorld Magazine
Mirada Creates VR Experience for FX’s ‘The Strain’
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
Pixar Launching RenderMan Art & Science Fair at SIGGRAPH 2015
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Autodesk Launches Stingray Game Engine at GDC Europe 2015
Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.
Solving Tiny Problems: Double Negative Tackles ‘Ant-Man’
Dneg VFX supervisor Alex Wuttke talks lighting, camera arrays and macro photography on Marvel’s latest superhero movie.
Zoic Adds VFX Supervisor Jeff Wozniak
Box Office Report: ‘M:I5’ Wins Weekend with $56M Domestic Debut
Paramount Pictures and Skydance Productions’ $150 million tentpole feature launches to $65 million overseas for an early total of $121 million worldwide.
Next Limit Technologies Launches RealFlow 2015
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
SIGGRAPH 2015: 2nd Annual Birds of a Feather for Freelance Survivors
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Xsens Boosts ‘The Inheritance’ Real-Time Live! Performance at SIGGRAPH 2015
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Lexhag Creates VFX for BBC Period Drama ‘Poldark’
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
Method Studios Comes Up Big by Going Small on ‘Ant-Man’
VFX supervisor Greg Steele talks about bringing ants, wasps and a tiny superhero to the big screen in Marvel’s new action adventure.
Edit 1 Creates New Music Video for Electropop Songstress BECA
NYC-based previs studio stretches creative boundaries with ‘Bayonet’ music video tapping company’s strengths in motion capture, 3D animation, visual effects, editorial, and more.
PipelineFX to Preview Qube! 6.8 at SIGGRAPH 2015
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
T-Rex, Shaq and Shanghai: MPC’s First Six Months in the Middle Kingdom
Global VFX powerhouse MPC’s expansion into China shows that despite considerable challenges, opportunities are there for the taking.
Syd Mead to Receive VES Visionary Award
The Visual Effects Society to present master visual futurist and iconic artist Syd Mead with the professional honorary society’s Visionary Award at the 14th Annual VES Awards on February 2, 2016.
Visualizing an Age of Wonder: Lola VFX Takes on ‘Ant-Man’
VFX supervisor Trent Claus discusses aging and de-aging the character of Dr. Hank Pym in Marvel’s new superhero feature.
Chaos Group Releases V-Ray 3.1 for Maya
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Vicon Vantage to See U.S. Debut at SIGGRAPH 2015
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
Allegorithmic Launches Substance Share at SIGGRAPH 2015
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
Technicolor Bolsters Animation and Games Division
Company appoints Sean Mullen as creative director and David Kern as games technical director based at the animation studio in Bangalore, India.
Cogswell Brings VR Mobile Game ‘WeR3’ To SIGGRAPH 2015’s ‘Appy Hour’
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
Blackmagic Design Announces Public Beta for DaVinci Resolve 12
New features in DaVinci Resolve 12 include a new interface, multi-camera editing feature, enhanced core editing tools, new audio engine, redesigned media management tools, new color grading tools, remote rendering and improved editorial workflows.
Box Office Report: ‘Ant-Man’ Holds off ‘Pixels’
Two weeks after its release, Marvel’s ‘Ant-Man’ narrowly beats out Sony’s new action-comedy ‘Pixels’ at the North American box office.
Motion Theory’s Mathew Cullen Directs New Spot for Maytag
DigitasLBi enlists Motion Theory director Mathew Cullen to direct ‘Factory’ for Maytag, with visual effects provided by MTh sister company Mirada.