Tagged With: Work
LOOK Effects Begins Sixth Year of VFX for Bones
LOOK Effects’ Hollywood facility has begun creating the visual effects for the new season of FOX Television’s “Bones.”
Method Builds Sci Fi World for Halo: Reach "Deliver Hope" Short
Method has just completed work on a massive, VFX-filled campaign for Halo: Reach--one of the most anticipated game releases of all time.
Blind Makes Pacheco Reappear
Blind is known for making the impossible seem possible with their top-notch production and post work, but they may have pulled their best trick yet in bringing veteran Art Director Steve Pacheco back to Blind after a half-decade absence.
Schafler to Rep Manic on East Coast
As further indication of the studio's growing profile, Manic has signed Rich Schafler of Schafler Artist Management for East Coast representation.
Modus FX Celebrates Third Anniversary with a Slate of Major Releases
Montreal's Modus FX is celebrating its third anniversary this summer with a full slate of feature film work.
Disney Visual Development Artists bring you "Peck n' Paw & the Black Mirror" Art Exhibit/Book Release
Some of the fantastic talent from Disney's visual development team has joined together to release an independent art book. This collection of personal work features the unique illustrated visions of over 20 artists.
Sony Imageworks & ILM Join Forces on Alembic
At SIGGRAPH today, Sony Imageworks and Industrial Light & Magic announced a co-developed open source project for basic geometry called Alembic, which distills complex and often proprietary animated scenes into application-independent files with baked geometric results, which can be fully re-importable across a range of supporting software.
PhaseSpace Joins the Studio at SIGGRAPH 2010
PhaseSpace Inc. is inviting SIGGRAPH attendees to step into the shoes of filmmaking luminaries such as James Cameron and Robert Zemeckis, directing actors and guiding the action through a virtual camera using state-of-the-art optical motion- capture technology.
Core Competencies - A Proposed Structure for Standards
This post, together with the last one, is intended to elicit feedback and comments from institutions and companies interested in exploring standards as a framework for further development and to promote discussion on standards development. It describes a simple standards system for discussion.
Core Competency Standards - A Framework for Discussion
This post, together with the last one, is intended to elicit feedback and comments from institutions and companies interested in exploring standards as a framework for further development and promote discussion.
MPC at SIGGRAPH 2010
MPC’s R&D team will give fascinating insight into the technology that drives the pictures at SIGGRAPH 2010.
Going Deeper into 'Despicable Me'
Read about the villainy and efficiency behind Illumination's first animated feature made in Paris at Mac Guff.
Origami Digital Expands Facility
Visual effects company Origami Digital has completed the move to its new location near the Hawthorne Airport.
Nature's Toolbox - Call for Entries
NATURE’S TOOLBOX : call for entries
ART WORKS FOR CHANGE INVITES VIDEO ARTISTS TO SUBMIT SHORT VIDEO ARTWORK FOR CONSIDERATION FOR EXHIBITION IN CHINA AND JAPAN, 2010
Framestore Makes Big Bang with Nanny McPhee 2 VFX
*Nanny McPhee and the Big Bang*, which opens in the UK on March 26th 2010, is the sequel to the hugely successful (over $120m internationally) 2005 family hit, Nanny McPhee.
Sanjay Patel Talks 'Ramayana: Divine Loophole'
Pixar animator Sanjay Patel discusses his new illustrated book devoted to The Ramayana, one of Hindu mythology's most powerful and enduring tales.
'Shutter Island': VFX Method to the Madness
Rob Legato and CafeFX's Ben Grossman explain channeling Hitchcock for Martin Scorsese's gothic spellbinder.