Set Visit: Go Behind the Scenes of LAIKA’s ‘Missing Link’
AWN delivers a close-up look at the production for the Oregon stop-motion studio’s biggest, most sophisticated and largest-scale animated feature yet, arriving in theatres on April 12.
AWN delivers a close-up look at the production for the Oregon stop-motion studio’s biggest, most sophisticated and largest-scale animated feature yet, arriving in theatres on April 12.
Director and Artella CEO Bobby Beck details how 54 artists from 21 countries helped create a thrilling post-apocalyptic tale using the company’s cloud-based production platform.
VFX supervisor Karl Herbst shares his insights on how his team tackled lots of snow, and a bit of fur, on Warner Bros’ new animated musical comedy adventure.
In Disney Animation’s first VR short film, lighting artist-turned-director Jeff Gipson offers a unique, intimate glimpse into 50 years of a single family's life within their home.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
The supervising technical director discusses production on Disney and Pixar’s long-awaited hit animated sequel, Finding Dory, including the design and animation of the film’s eight-legged heroic cephalopod.
Industrial Light & Magic lead animator Alex Poei’s Vancouver-based team takes on key Princess Ahmanet regeneration and rat-infested alley sequences in Universal’s newest Dark Universe horror reboot.
Supervisor James Baker leads the studio’s previs, techvis and postvis efforts on their second ‘Guardians’ and 11th Marvel film collaboration.
Pixar’s animation team reflects on the challenges and triumphs of making their latest feature film offering, ‘Cars 3.’
Animation supervisor Joshua Beveridge discusses bird wings, wolf packs, cutesy babies and pliable characters in Warner Bros and Sony Pictures Imageworks’ new animated family adventure.
New update to cross-platform, open-source rigging framework features an easy-to-use biped workflow and enables portable rigs across applications.
New streamlined workflow features include new physically based rendering engine for hyper-realistic 3D characters and scenes, adaptive rigging, custom parameter palettes, and more.
New pricing designed to make Mixamo’s animation service even more accessible to individual animators, indie and advanced studios.