Pixotope Launches AI-Powered Real-Time Graphics Integration Tool
The background segmentation tool allows broadcasters to integrate real-time 2D and 3D graphics into live productions without greenscreens, manual rotoscoping, or match moving.
The background segmentation tool allows broadcasters to integrate real-time 2D and 3D graphics into live productions without greenscreens, manual rotoscoping, or match moving.
Strategic partnership opens new doors for the real-time virtual production solutions platform to expand its presence in China and selected countries across Southeast Asia.
Mixed reality software company taps media and entertainment industry veterans Phil Ventre and Vivian Yu to support its growth servicing demand for virtual production in the broadcast and APAC markets.
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
Mixed reality software company taps broadcast and media industry veterans Ben Davenport, David Cheng and Travis Sims as VP for global marketing, VP sales & marketing EMEA, and strategic account manager for North America, respectively.
Mixed reality software company taps industry veterans Juan Rubio, Brad Rochon, and David Dowling as new project specialist, VP of sales and marketing, and chief revenue officer, respectively.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.