Epic Games Launches ‘Virtual Production Visualization Guide’
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
Set for March 27, the leading visualization studio will share a more complete view of how virtual production and cutting-edge real-time workflows are being used to produce films and episodic series.
Completing their separation from Framestore, the leading visualization company launches a new facility in the heart of Fitzrovia; company’s Pinewood Studios-based virtual production space also has re-opened.
Studio’s Santa Monica headquarters has a number of job openings, including Previs/Postvis and Unreal Game Engine Artists, and is currently looking for talent to join their industry leading visualization services team.
Studio’s Santa Monica headquarters has a number of job openings and is currently looking for talent to join their industry leading visualization services team.
Candidate submissions for 10-week, hands-on summer training program that feeds studio’s artist pool must be received by this coming Sunday!
THE THIRD FLOOR founder continues to champion virtual production and lead the charge into virtual reality.
Tefft Smith II discusses the extensive use of pitchvis, previs, techvis and postvis on Brad Bird’s new fantasy adventure.
David Morin, a driving force at Autodesk in virtual production standards and technology, talks about the growing significance and future role of virtual production technologies in moviemaking as part of AWN’s series of exclusive video interviews from FMX 2014.
Daniel Gregoire, CEO of leading previs firm Halon Entertainment, talks about the previs of World War Z, its vital role in story development, visual development and more as part of AWN’s series of exclusive video interviews from FMX 2014.