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Tagged With: computer hardware

The Increasing Need for Entertainment Content Headline News

What’s in Store for the M&E Industry in 2025

While the use of AI in M&E continues to grow, so does virtual production powered by real-time technology, which reduces costs and time to delivery as well as allow artists in film, TV, games and immersive experiences greater flexibility to iterate and deliver higher fidelity work.

The Increasing Need for Entertainment Content Headline News

How Lenovo is Equipping M&E Professionals with the Right Tools for the Job in 2025

Consumer demand for new entertainment experiences means artists and studios working in film, TV, games and immersive experiences require more compute power to handle ever-growing datasets while still delivering on time and on budget.

The Increasing Need for Entertainment Content ANIMATIONWorld

Smarter Tools from Lenovo with AMD Power Creatives in Media and Entertainment

Consumers continue to expect fresh and innovative experiences across film, TV, games and interactive experiences, in greater quantity with higher fidelity, which means artists and studios require more compute power to handle ever-growing datasets while still delivering on time and on budget.

The Increasing Need for Entertainment Content ANIMATIONWorld

Helping Artists and Studios Deliver in an Increasingly Competitive M&E Landscape

By Dan Sarto | Thursday, December 12, 2024 at 4:26pm

For Rob Hoffman, Lenovo’s Senior Worldwide Manager for Media & Entertainment Vertical, insatiable consumer appetite for new experiences across film, TV, games and interactive experiences, in greater quantity with increasing fidelity, means, the future of entertainment content development continues to look strong.