SIGGRAPH 2020 Announces Technical Research Papers Selections
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
Computer graphics guru Eric Haines will share his expertise as he covers key concepts in ray tracing.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
Starting tomorrow, running through May 8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
Each day May 5-8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.
In livestreamed keynote, Sébastien Deguy discusses new software features that improve workflow and capabilities of 3D and VFX artists.
Platform provides up-to-date versions of Red Giant’s motion graphics, VFX and filmmaking software suites.
25th Anniversary Edition of leading industry conference has been canceled because of the worldwide coronavirus Covid-19 pandemic; 2021 edition is set for May 4-7, 2021.
New version includes UI and tool improvements, CARA VR node performance improvements through Blink and BlinkScript update, and speed improvements for artist and team reviews.
Writer-director will present his Oscar-nominated film, Netflix’s first original animated feature; ‘Mulm,’ the first 2020 conference trailer, is released.
SCAD’s Munkhtsetseg “Muunuu” Nandigjav named Conference Chair; event set for August 7-11, 2022 at the Vancouver Convention Centre.
Technology leader’s APEXX T3 workstation one of first in industry to ship with new processor, with performance enhancements built to accelerate and optimize creative workflows.
Company rolls out significant set of updates across their 3D texturing suite: Substance Painter, Alchemist, Source and Designer
25th Anniversary Edition will focus on visions of the future for media & entertainment; Oscar-winning VFX supervisor Volker Engel and Annecy Cristal-winning animation director Regina Pessoa among first confirmed speakers.
Latest release includes new features to empower visualization professionals across multiple industries.
MobileStudio Pro 16, promoted this month at Adobe MAX 2019, highlights its seamless integration with Adobe Fresco painting and drawing app.
Dive into the future of digital imagery, visualization, and animation while examining the challenges of technology with sessions led by industry leaders in CGI, FX, animation and research.
New technology supercharges over 40 apps, including Adobe Dimension, Substance Alchemist and Premiere.
Michael Frei and Mario von Rickenbach’s powerful short about the random actions of a faceless group wins top prize at annual showcase for excellence in CG animation.
The conference, taking place is Brisbane, Australia from November 17 -20, will feature a wide array of sessions with industry luminaries in animation, VFX and technology.