Call for Entries: 24 HOURS Animation Contest
Don’t miss this great competition where student teams create a 30 second film on a given theme in a designated 24 hours; registration deadline is October 13 at 11:59 p.m. PST.
Don’t miss this great competition where student teams create a 30 second film on a given theme in a designated 24 hours; registration deadline is October 13 at 11:59 p.m. PST.
5 participants chosen for first-of-its-kind paid one-year program, in partnership with DreamWorks and Illumination, to develop underrepresented voices in film and TV animation through workshops, seminars, sponsorship, and roundtable discussions.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
AccessVFX and ScreenSkills launch Young Animator of the Year club and award program for aspiring young animators ages 13-18; teens will complete hands-on challenges set by UK animation studios with chance to compete for prizes.
Tangent Labs co-founder Jeff Bell shares how their platform integrates asset management, production and task management, review and collaboration, sketching, draw overs, and note taking to enable transparent, accessible, and innovative animation and VFX creativity.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
Student teams of 5 have 24 hours to produce a 30-second animated film; deadline to submit YouTube link is Saturday, October 3 at 4PM PST.
Teams of animation students get one week to create an animated short showing their vision of the future of creative collaborations.
New features, including compatibility with Oculus Quest headsets, provide business with innovative ways to achieve remote communication.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
Mine! Mine! Mine? Studying collaborative filmmaking dynamics at the heart of Hothouse 11, the NFB's English Animation Studio Apprenticeship Program.