Tagged With: Allegorithmic
MAXON Announces Availability of Cinema 4D Release 18
Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine connectivity at IBC 2016 in Amsterdam.
Allegorithmic Adds MDL Authoring to Substance Designer 5.5
Material Definition Language (MDL) authoring now possible in a design industry first; Linux support increases compatibility with VFX pipelines.
Reallusion Announces 2016 3D Character Design Contest
Prizes include the chance to win a share of $4,000 cash along with 3D software, hardware and content prizes from industry sponsors including PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.
Allegorithmic Launches Inaugural ‘Substance Days’ Event
Two days of masterclasses, an evening keynote, and a day of free conference sessions to be held at Gnomon School of Visual Effects, Games and Animation.
Allegorithmic Integrates Substance Engine into Houdini 15
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Allegorithmic Ships Substance Painter 2.0
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Allegorithmic’s Substance Designer 5.3 is Now Here!
New 5.3 update provides one-click switch between real-time and Iray rendering, real-time post processing with Yebis, complex real life and emissive materials, and the ability to render at unlimited resolution.
Allegorithmic Integrates NVIDIA DesignWorks into Substance Designer
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
On the Show Floor: Preview New Tools & Technology at SIGGRAPH 2015
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
Allegorithmic Launches Substance Share at SIGGRAPH 2015
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
Allegorithmic Goes Rent-to-Own with Substance Live
New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212.
Allegorithmic Announces Substance Designer 5
Next-gen texture compositing tool adds node processing and transfer baker, procedural art improvements usher in new hub for PBR pipelines.
Allegorithmic Ships Substance Painter 1.0
Allegorithmic’s award-winning particle painter adds new features for high-res support, custom shaders and is now available on Steam and Unity Asset Store.
Allegorithmic Teams with GameTextures.com
50 free high-res, PBR base materials will ship with Substance Designer; a direct link to GameTextures.com will allow for access to hundreds more.
Allegorithmic Brings YEBIS 2 Tech to Substance Line
State-of-the-art rendering and post processing technologies now let game artists see final render while they work.
Allegorithmic’s Substance Engine Integrates with Unreal Engine 4
Full integration of game industry’s leading next-gen texture development tool on Epic Games’ GitHub.
Allegorithmic Releases Substance Painter Beta on Steam
Next-gen painting application for 3D assets to be featured development tool on world’s biggest gaming platform; revolutionary particle-based painting and multi-channel brushes.
Allegorithmic Introduces Substance Painter
Allegorithmic introduces Substance Painter and its revolutionary particle-based brush system, a next-gen, non-destructive painting tool with multi-channel texturing for 3D assets; open beta debuts in January.