WATCH: Terrance Masson Talks Location-Based Augmented Reality Applications at FMX 2015
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.
Psyop's Kymber Lim and Marco Spier discuss their work on the AirBnB commerical 'Wall and Chain' as well as their risky move into feature film VFX.
The Third Floor’s virtual production supervisor discusses high precision coordination for shooting actors, cameras, stunts, rigs and backdrops on Ridley Scott’s award-winning sci-fi adventure.
A major late-in-production story shift and co-director addition are all in a day’s work for the veteran Walt Disney Animation Studios producer.
The CEO at one of China’s top VFX studios assesses the often painful but mostly positive realities of China’s explosive feature film industry growth.
Co-directors of the critically acclaimed stop-motion feature share insights on using a supposedly 'kid-friendly' animation technique for a decidedly adult film.
Prolific game score producer and composer discusses his latest work on the animated film adaption of Eric Nylund’s 2001 novel.
Executive producer Brendan Hay talks about the Glendale studio’s latest animated television series for streaming giant Netflix, a prequel to their hit feature ‘The Croods.’
Former Disney animator and designer channels personal adversity into a quest to make animation instruction affordable to everyone.
Creators Kelli Bixler and Drew Hodges discuss Season 2 of their Annie and Daytime Emmy Award-winning stop-motion animated kid’s series.
IO Entertainment head and previs supervisor Brad Blackbourn describes how director Sam Mendes used previs for action sequence planning and more on the latest James Bond franchise film.
The makers of ‘Robot Chicken’ bring 13 episodes of stop-motion superhero feebleness to Sony Crackle.
Margie Cohn and Dave Smith discuss their new 2D comedy talk show series for kids featuring the iconic characters now available on Netflix.
The co-directors on Disney’s upcoming 2016 animated feature share how they divide and conquer the enormous tasks -- and pressures -- of helming a big studio film.
Cautious yet flexible expansion at one of China’s top VFX studios has caught the attention of both the Middle Kingdom and Hollywood’s biggest players.
A fascinating and thought-provoking roundtable discussion tackles the notion that animated short films may be getting too “talky.”
Veteran Pixar DP explains how complex lighting studies and concept paintings done in Wyoming’s Big Sky country helped her capture the beauty of the outdoors in new ways never before seen at the studio.
The legendary director releases his first new animated film in years, a compelling 22-minute short filled with offbeat, colorful characters drawn from his years in Brooklyn.
Bioware’s lead animator and lead writer on the new ‘Star Wars: The Old Republic’ MMORPG digital expansion discuss their biggest and most narrative-driven content addition to date.
Veteran animator Kevin O’Hara makes the rounds of NYC animation schools to showcase Disney and Pixar’s upcoming Thanksgiving release, ‘The Good Dinosaur.’
Veteran Sony Pictures Animation production designer walks us through the visual development process on Genndy Tartakovsky’s hit animated feature sequel.
Ed Hooks, author of 'Acting for Animators,' discusses the main elements of good acting and how animators bring life to an animated film.
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Veteran animator and story artist discusses the challenges of helming DreamWorks Animation’s latest hit in the ‘Kung Fu Panda’ feature film franchise.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.
Psyop's Kymber Lim and Marco Spier discuss their work on the AirBnB commerical 'Wall and Chain' as well as their risky move into feature film VFX.
The Third Floor’s virtual production supervisor discusses high precision coordination for shooting actors, cameras, stunts, rigs and backdrops on Ridley Scott’s award-winning sci-fi adventure.
A major late-in-production story shift and co-director addition are all in a day’s work for the veteran Walt Disney Animation Studios producer.
The CEO at one of China’s top VFX studios assesses the often painful but mostly positive realities of China’s explosive feature film industry growth.
Co-directors of the critically acclaimed stop-motion feature share insights on using a supposedly 'kid-friendly' animation technique for a decidedly adult film.
Prolific game score producer and composer discusses his latest work on the animated film adaption of Eric Nylund’s 2001 novel.
Executive producer Brendan Hay talks about the Glendale studio’s latest animated television series for streaming giant Netflix, a prequel to their hit feature ‘The Croods.’
Former Disney animator and designer channels personal adversity into a quest to make animation instruction affordable to everyone.
Creators Kelli Bixler and Drew Hodges discuss Season 2 of their Annie and Daytime Emmy Award-winning stop-motion animated kid’s series.
IO Entertainment head and previs supervisor Brad Blackbourn describes how director Sam Mendes used previs for action sequence planning and more on the latest James Bond franchise film.
The makers of ‘Robot Chicken’ bring 13 episodes of stop-motion superhero feebleness to Sony Crackle.
Margie Cohn and Dave Smith discuss their new 2D comedy talk show series for kids featuring the iconic characters now available on Netflix.
The co-directors on Disney’s upcoming 2016 animated feature share how they divide and conquer the enormous tasks -- and pressures -- of helming a big studio film.