VFXWorld Magazine
Chaos Group Launches V-Ray for Revit Public Beta
High-performance rendering now integrated into architecture’s leading design platform; free download available now.
Adobe Creative Cloud Updates Now Available
Adobe renames Flash Professional CC to Adobe Animate CC, rewriting the tool from the ground up to add native support for HTML5 Canvas and WebGL as well as outputs to any format.
Autodesk Launches 3ds Max 2016 Extension 2
New tools and workflow improvements include max creation graph enhancements, one-click print studio access, simple simulation data import, text and shape mapping, and more.
New Coldplay Video Features Motion Capture by Andy Serkis’s The Imaginarium
Directed by Mat Whitecross and produced by My Accomplice’s Hannah Clark, new video employs performance capture by Andy Serkis’s The Imaginarium and animation and VFX by Paris-based Mathematic.
NVIDIA Launches New Iray Plugins for Autodesk 3ds Max and Maya
Iray plug-ins for Autodesk 3ds Max and Maya support NVIDIA’s new distributed rendering solution, Iray Server, now in open beta.
Box Office Report: Pixar’s ‘Good Dinosaur’ Uncovers $56M Thanksgiving Debut
Disney and Pixar’s CG-animated feature performs below expectations, bringing in $39.2 million for the three-day weekend, the lowest debut for a Pixar film since the $33.3 million take of ‘A Bug's Life’ in 1998.
VFX Legion Taps cineSync and Shotgun for Remote Workflows
World’s first fully remote visual effects studio leverages integration of Shotgun with Cospective’s synchronized review-and-approval tool cineSync to ensure a harmonious workflow.
Autodesk Reports Third Quarter Financial Results
On the heels of the company’s move to a subscription-only model for its software suites, Autodesk reports sluggish results for the third quarter of 2015.
Company 3 Travels the Globe for Latest Bond Feature
CO3 colorist Greg Fisher worked with ‘Spectre’ director Sam Mendes and cinematographer Hoyte Van Hoytema to build subtle differences into the looks of each of the movie's many locations.
Next Limit and BRB Launch ‘Safari Zoobabu’ App
One of the world’s first games to employ WebGL technology, ‘Safari Zoobabu’ leverages Next Limit’s Maxwell Render technology to create photorealistic stereoscopic 3D experience.
23 New Projects to be Unveiled at 2015 Asian Animation Summit
Best-in-class concepts from Korea, Malaysia, Thailand, Australia, Singapore, India and China will be pitched live to buyers December 7-9 in Jeju, South Korea.
Zero VFX Expands with Opening of New LA Office
IKinema Signs Licensing Pact with Square Enix
Top-shelf game developer to incorporate IKinema RunTime full-body IK solver middleware into future game titles.
Darin Grant Joins Arnold Developer Solid Angle as VP of Engineering
Veteran technology exec to focus on scaling development efforts, cloud rendering strategy for advanced image rendering software Arnold.
Reel FX Adds Creative Director Colin McGreal
Versatile creative director and designer most recently worked on ‘Hunger Games’ virtual reality experience for Legendary Pictures and Samsung.
Brickyard VFX Expands Boston Studio with New Digs
Brickyard VFX Boston moves into new 8,000-square foot studio housing seven Flame bays, multiple CG workstations, a four-wall edit room, expanded production offices, and a screening room to facilitate virtual grading sessions with Company 3 colorists in LA, NY and Atlanta.
Smith Micro Unveils Poser Pro 11
New streamlined workflow features include new physically based rendering engine for hyper-realistic 3D characters and scenes, adaptive rigging, custom parameter palettes, and more.
PlayblastVR Renderer for Softimage Now Available
Dover Studios co-founder Andrew Hazelden releases PlayblastVR, a new renderer for Softimage that creates hardware rendered panoramic 360 degree images using OpenGL.