Weta Digital: From Gollum to Kong
Mark Ramshaw discusses the transition Weta Digital is taking from The Lord of the Rings series to new projects like King Kong.
Mark Ramshaw discusses the transition Weta Digital is taking from The Lord of the Rings series to new projects like King Kong.
J. Paul Peszko interviews the artists at Canadian firm Global Mechanic about their works and expansion into the U.S.
VFXWorld Editor Bill Desowitz takes a sneak peek at one of next summers most eagerly awaited films, Sky Captain and the World of Tomorrow, a stunning leap in bluescreen and compositing work.
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character construction tutorial in three parts.
Heikki Jokinen writes an in-depth review of Chris J. Robinsons book, Between Genius & Utter Illiteracy: A Story of Estonian Animation.
Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.
Henry Turner gets Lord of the Rings visual effects supervisor Jim Rygiel to provide a detailed overview of how the groundbreaking work on the trilogy always serviced the storytelling.
Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.
A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey the artist responsible for designing Woody.
Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.
Fluids Michael Fu and Josh Piezas look at various economic issues surrounding remote animation production.
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character modeling tutorial.
Dariush Derakhshani looks at the expanding presence of Digital Domain and Stan Winston Studios in the production and digital effects arenas.
Bill Desowitz sits down with Peter Jackson to discuss lessons learned about vfx that Weta Digital applied to The Return of the King.
J. Paul Peszko investigates how filmmakers re-created 1870s San Francisco and Japan for the action-drama The Last Samurai.
Bill Desowitz sits down with Tim Burton and talks with the director about Big Fish and the pros and cons of a digital world.