VFXWorld Magazine
Sony Sets ‘Jumanji’ Reboot for December 25, 2016
Paul Feig's ‘Ghostbusters’ remake is moved up one week to July 15, 2016; Stephen King adaptation ‘The Dark Tower’ is set for January 13, 2017.
Pixar Licenses NVIDIA Technology for Accelerating Film Production
Pixar Animation Studios licenses a suite of image rendering NVIDIA technologies to accelerate production of the studio’s computer-animated feature films and short film content.
On the Show Floor: Preview New Tools & Technology at SIGGRAPH 2015
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
SIGGRAPH 2015’s STUDIO - Creative Disruption
This year’s Studio spotlights projects in alternative fields involving new foundations in computer graphics, particularly those using interesting UIs to interact with the physical world.
Isotropix to Showcase Clarisse iFX 2.0 at SIGGRAPH 2015
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC to Showcase Feature VFX at SIGGRAPH 2015
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
PlatinumGames & Microsoft Harness the Power of IKinema for ‘Scalebound’
Prime Focus World Scales New Heights in Marvel’s ‘Ant-Man’
Prime Focus World’s senior stereo supervisor Richard Baker reveals how the team worked with miniature scale in Marvel’s latest superhero blockbuster “Ant-Man,’ starring Paul Rudd.
OptiTrack VR Tracking Powers Interactive 3D Mural at SIGGRAPH 2015
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Blur Studio Creates ‘Halo Wars 2’ Teaser Trailer
Trailer premiering at Xbox gamescom 2015 briefing introduces new strategy game set in the Halo universe.
I Got Your Voxels Right Here: The Updated Digital Characters of ‘Pixels’
Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.
Fabric Engine 2 Launches at SIGGRAPH 2015
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
Dean Devlin to Deliver Keynote Session at 2015 VES Summit
Forum to feature panels on Virtual Reality and TV, OTT and extended content forms; industry leaders to host interactive business roundtables.
MAXON Announces New Cinema 4D R17
Mirada Creates VR Experience for FX’s ‘The Strain’
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
Pixar Launching RenderMan Art & Science Fair at SIGGRAPH 2015
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Autodesk Launches Stingray Game Engine at GDC Europe 2015
Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.
Solving Tiny Problems: Double Negative Tackles ‘Ant-Man’
Dneg VFX supervisor Alex Wuttke talks lighting, camera arrays and macro photography on Marvel’s latest superhero movie.
Zoic Adds VFX Supervisor Jeff Wozniak
Box Office Report: ‘M:I5’ Wins Weekend with $56M Domestic Debut
Paramount Pictures and Skydance Productions’ $150 million tentpole feature launches to $65 million overseas for an early total of $121 million worldwide.
Next Limit Technologies Launches RealFlow 2015
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
SIGGRAPH 2015: 2nd Annual Birds of a Feather for Freelance Survivors
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Xsens Boosts ‘The Inheritance’ Real-Time Live! Performance at SIGGRAPH 2015
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.