VFXWorld Magazine
Vicon Unveils Vertex at Siggraph 2017
The compact camera is built to support the tracking of smaller environments across VR, biomechanics, automotive and life science applications.
MAXON Announces Cinema 4D Release 19
The new release includes features and enhancements that streamline motion graphics, VFX and VR content creation workflows and sets a path for the future of Cinema 4D.
Epic Games Demonstrates New Unreal Workflow at SIGGRAPH 2017
Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.
OptiTrack Showcases Motion Tracking at SIGGRAPH 2017
Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.
Conductor Launches at SIGGRAPH 2017
The new cloud rendering platform by Conductor Technologies enables VFX, VR and animation studios to cut costs and boost capacity by offloading render workloads to the cloud.
Massive Announces AI-Controlled Horse & Rider Agent
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
iClone 7 Mocap at SIGGRAPH 2017
Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.
Laundry ‘Kills Boring’ with MTV International Rebrand
Creative studio creates new cross-platform brand identity to celebrate the ultimate music fan, using the MTV “Wireframe + Skin,” visual framework to dictate composition and graphic content, resulting in new IDs, bumpers, key art, on-screen graphics, and more.
Faceware Technologies Announces Faceware Live SDK
The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.
NVIDIA-Powered AI and VR Tools on Display at SIGGRAPH 2017
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
MPC Showcasing Technology and Artistry Behind This Year’s Blockbusters at SIGGRAPH 2017
MPC Film to showcase its latest work, including presentations on the technical and creative challenges behind the water simulations of Disney’s ‘Pirates of the Caribbean: Dead Men Tell No Tales,’ the future of VR in film production, and the advantages of cloud-based resources.
DI4D Unveils Highest Fidelity Facial Performance Capture at SIGGRAPH 2017
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
Isotropix Launches Clarisse 3.5
Latest update of Isotropix’s next-gen artist-centric creation tool includes new particle & property paint, new set of scattering features, new instance collision detection, new per-instance time offset, a complete set of lighting and rendering features, and more.
Luma Creates CG Vulture for ‘Spider-Man: Homecoming’
The Award-winning creative studio teamed up with Director Jon Watts and VFX Supervisor Janek Sirrs to deliver stunning visual effects work for eleven sequences in ‘Spider-Man: Homecoming,’ including the Vulture’s epic CG landing scene, the vulture’s airborne grab and the first clash between hero and villain.
Next Limit Introduces RealFlow Cinema 4D 2.0
The new version of the software offers fluid simulation directly in Cinema 4D, a new Multiphysics solver and other features.
Foundry’s Katana 3.0 to Include New Rendering Plugin 3Delight
Completely shareable between Katana and Maya, innovative shading engine is allows for direct transfer of look development between digital content creation apps.
Jellyfish Pictures Launches VFX & Animation Technology Platform RenderWise
New cloud hybrid rendering and virtual studio platform for VFX and animation studios to be introduced at SIGGRAPH 2017.
Substance Days Returns to Hollywood
Public sessions and the keynote address will be streamed live on the Gnomon and Allegorithmic websites.
Innovation in Games & Mobile on Display at SIGGRAPH 2017
foam Studio Plays with Perceptions of ‘Car Porn’ in New Art Series
Employing its signature hyperreal 3D CG, Berlin-based foam Studio creates beautiful abstract works inspired by automobiles.
Foundry Launches Nuke and Hiero 11.0 to Power Next Generation of VFX Content
Leading high-end compositing tool reboots with array of exciting new features, including updated VFX Reference Platform, a powerful collaborative workflow for Nuke Studio, and much more.
Vicon Launching Cara Lite at SIGGRAPH 2017
Fox, Paramount & Crystal Dynamics Named Defendants in MOVA Lawsuit
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.