VFXWorld Magazine
VFX That Don't Stand Still
Janet Hetherington chats with Aaron Sims about his latest work on The Day the Earth Stood Still, Clash of the Titans and Green Lantern.
A More Scientific 'Day the Earth Stood Still'
Jeff Okun tells VFXWorld how a modern technological approach informed the retelling of The Day the Earth Stood Still.
'Primeval': Monster Dinos for TV
Framestore adds a touch of film-level flair to its CG dinosaurs, as Tara Bennett discovers in her coverage of the popular Primeval TV series.
'Prince of Persia':The Tale of a Thousand Textures
Andrew Farago reviews four short films: Drux Flux by Theodore Ushev, The Old, Old, Very Old Man by Elizabeth Hobbs, Sandbox by Avi Ofer and The Waif of Persephone by Nick Cross.
MotionBuilder 2009 Review: Greater Realtime Capabilities
Autodesk's latest version of MotionBuilder provides a realtime simulation toolset and enhanced interactivity, among other things encountered by George Maestri.
'Punisher: War Zone': A VFX Gore Fest
VFX Supervisor Robert Short tells VFXWorld about raising the bar more graphically for Punisher: War Zone.
The Digital Eye: How 'Bolt' Got Painterly
In this month's issue of "The Digital Eye," Hank Driskill, technical supervisor at Walt Disney Animation Studios, tells VFXWorld how Bolt impressively achieved the look of a 2D-painted background in CG.
A 'Quantum' of VFX for James Bond
VFXWorld goes undercover with Marc Forster and Kevin Tod Haug to explore the "editorially-driven visual effects" on Quantum of Solace.
'The Official Luxology modo 301 Guide': Masking Effects
In this fourth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.
'Australia': Sweeping VFX for a Luhrmann Epic
For Baz Luhrmann's dreamy Australia, Rising Sun Pictures, Animal Logic and Framstore combine for some crafty vfx, as Thomas J. McLean discovers.
'Transporter 3': Delivering VFX on Time Again
Mac Guff Ligne handled key environmental vfx work on Transporter 3, and Alain Bielik discovers what their mission was.
ImageMovers Digital is on the Move
Doug Chiang, EVP of ImageMovers Digital, discusses starting from scratch with the new studio and the latest performance capture movie from Bob Z, A Christmas Carol.
'Gears of War 2' -- Another 'Destroyed Beauty'
Chris Perna, lead artist at Epic Games, tells Peter Rizkalla how Gears of War 2 raises the bar with more graphical richness and complex animation.
Osher and Minghella Talk New Sony Digital Roadmap
VFXWorld talks exclusively with Bob Osher and Hannah Minghella, the new heads of Sony Pictures Digital Prods., about their artist-centric approach to vfx and animation.
HAL Depicts Timeless Kiss in 'Heart Attack'
For the recent Low vs. Diamonds music video, Heart Attack, HAL helps achieve gradual yet detailed aging during a timeless yet intimate lovers' kiss.
The Digital Eye: Master Key Turbo Boosts its VFX Workflow
The producers and creators of the new French animated feature talk about the transformation of six graphic visions into one artistic frightfest.
'Sanctuary': The Experiment Continues
Now that Sanctuary has been picked up by SCI FI Channel, the virtual environments hand creature work have been cranked up by Anthem Visual Effects. Tara Bennett finds out how.
'Quantum of Solace': Activision Bonds with 007
Jeremy Luyties, the lead design director of the new Quantum of Solace videogame, takes Peter "The Rizk" Rizkalla through the James Bond paces along with the virtual Daniel Craig.
'The Official Luxology modo 301 Guide': Shader Tree Fundamentals
In this third excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.
'RockNRolla': Slyly VFX'ing the Streets of London
The Rushes' Jonathan Privett describes the "shoot fast and get out clean" approach to Guy Ritchie's RockNRolla.
Mudbox 2009 Review: More Robust and a Steadier Stroke
In this edition of her bimonthly column, Nancy Cartwright interviews top-ranked voice-over actor Jess Harnell.
'True Blood': Having a Ball with Vampires
Zoic Studios talks about the VFX challenges of pulling off an otherworldly vampire vibe in Alan Ball's True Blood series on HBO.