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Trevor Hogg's Recent Posts

I Wouldn’t Go Down There VFXWorld

DNEG Creates 'Gorge-ous' VFX for Apple TV’s ‘The Gorge’

The leading creative company delivered 750 visual effects shots across 18 sequences, including cement sentry towers, surrounding forest, stars Miles Teller and Anya Taylor-Joy in action, and the expansive, mist-filled, and mysterious ravine itself.

Knull and Void VFX VFXWorld

Digital Domain Gets Symbiotic for ‘Venom: The Last Dance’

The leading VFX studio tackles imprisoned symbiote creator Knull, his home world Klyntar, and scores of monstrous creatures known as Xenophages on the final film of the Marvel and Sony ‘Venom’ trilogy starring Tom Hardy.

This is How it Really Went Down VFXWorld

Scott Ross Shares Lessons Learned, Reclaims his Place in VFX History with New Book

The former ILM GM and Digital Domain co-founder’s memoir, ‘Upstart: The Digital Film Revolution - Managing the Unmanageable’ provides insights and strategies for navigating treacherous, highly competitive creative entertainment industries, while reflecting on the films, people and studios responsible for the birth of modern VFX-driven filmmaking and how his efforts were largely pushed aside and ignored by former colleagues and industry leaders.   

These Are Not the Gold Bars You’re Looking For VFXWorld

DNEG Gets the VFX ‘Credits’ on ‘Star Wars: Skeleton Crew’

The leading VFX and animation studio delivered 150 shots across multiple episodes on the Lucasfilm series, working on destroyed cities, security droids, elephantine character Neel, and futuristic ‘gold’ currency.

It’s Wicked Cool! VFXWorld

Nathan Crowley Goes Big and Practical on ‘Wicked’ Production Design

Fresh off his Oscar win for Jon M. Chu and Universal’s hit musical adventure, the production designer talks real trains, Unreal Engine digital fly-bys, and growing 9 million tulips.

It’s Wicked Cool! VFXWorld

From Start to Finish, Framestore Visualizes ‘Wicked’

Visualization supervisors Christopher McDonald and Maike Fiene discuss their teams’ expansive and extensive efforts, from previs to postvis and final, including helping devise camera angles and character movements, on Nessarose Thropp’s levitating wheelchair, Elphaba taking flight, and Doctor Dillamond sequences, on Jon M. Chu’s hit musical adventure.

Do It in the Cloud VFXWorld

Wonder Dynamics Helps Boxel Studio Embrace Machine Learning and AI

By integrating the Wonder Studio cloud-based 3D animation and VFX technology into its production pipeline, the creative studio took advantage of new AI and machine-learning-based tools to create 134 creature shots in 6 weeks for the CW’s ‘Superman & Lois.’

On the Road to the Oscars VFXWorld

On the Road to the 97th Oscars: The Visual Effects Nominees

Take a deeper look at ‘Alien: Romulus,’ ‘Better Man,’ ‘Dune: Part Two,’ ‘Kingdom of the Planet of the Apes,’ and ‘Wicked,’ all vying for the Best Visual Effects Oscar on March 2, 2025.

It’s Not All For Kids ANIMATIONWorld

Crafting the Bittersweet Stop-Motion in Adam Elliot’s ‘Memoir of a Snail’

The Oscar-winning ‘Harvie Krumpet’ director discusses how he’s failed as a filmmaker if audiences aren’t left emotionally wrecked by his latest film about the difficult lives of once inseparable twins forced to live with different families after their father dies; just nominated for an Oscar and two Annie Awards.

Jar Jar Returns! ANIMATIONWorld

Blocking Out the Laughs for ‘LEGO Star Wars: Rebuild the Galaxy’

Lucasfilm’s Annie Award-nominated series turns the entire empire inside out and upside down in fun, playful ‘What If…?’ fashion, complete with Darth Jar Jar, good guy / bad guy role reversals, and lots of insider jokes; now streaming on Disney+.

Ghost with the Most VFXWorld

One of Us Helps Capture a Stop-Motion Aesthetic in ‘Beetlejuice Beetlejuice’

Led by VFX supervisor James Brennan-Craddock, the studio delivered postvis and 317 visual effects shots on Tim Burton’s hit ‘Beetlejuice’ sequel, including digital versions of a miniature plane, simulated oceans, stretched faces, and sequences featuring the famed sandworm.

Blitz VFXWorld

Andrew Whitehurst Recreates the WWII Bombing of London for ‘Blitz’

The Oscar-winning VFX supervisor helped plan, design and deliver 500 visual effect shots for the Steve McQueen period drama about a 9-year-old evacuee who tries to journey back home to find his mother, turning back the clock to depict the devastating effects on the city and its people of the Nazi aerial attacks on England.

From Dinos to Diapers VFXWorld

DNEG's VFX Transitions Stand the Test of Time in ‘Here’

From depicting dinosaurs and the Ice Age to a massive tidal wave and idyllic neighborhood, the leading VFX and animation company helped create and then seamlessly move between scenes, shot from a stationary camera, spanning millions of years, in Robert Zemeckis’ latest film.

Ghost with the Most VFXWorld

Framestore Crafts Some Ghostly and Ghastly VFX for ‘Beetlejuice Beetlejuice’

Led by VFX supervisor Matthew Krentz, the studio delivers 253 visual effects shots on Tim Burton’s hit ‘Beetlejuice’ sequel, including baby Beetlejuice, a stop-motion Charles Deetz being bitten by a shark, and the famed ghost’s dismembered ex-wife Delores.

Pinkies Up! VFXWorld

Carey Jones Serves Up a Macabre Special Effects Brew for ‘Teacup’

The Emmy Award-winning EFX supervisor helped creator Ian McCulloch produce a series of gruesome human and animal bodies seemingly pulled apart in layers in the horror thriller series now streaming on Peacock.  

No Screaming in Space Please VFXWorld

From Miniatures to Machine Learning: Crafting the VFX of ‘Alien: Romulus’

Focusing on seamless integration of cutting-edge VFX with analog craftsmanship that included stop-motion, animatronics, and models, Oscar-winning VFX supervisor Eric Barba helped director Fede Alvarez ramp up the terror and suspense in his haunting deep space saga.

Oh Wilbur! VFXWorld

It’s Much More Than Horseplay for DNEG on ‘Venom: The Last Dance’ VFX

By Trevor Hogg | Wednesday, December 18, 2024 at 1:51pm

The leading creative studio delivers 500 shots across 11 sequences on the final film of the Marvel and Sony ‘Venom’ trilogy, including a Symbiote dance sequence, a battle atop an airplane, and the first non-human takeover… of a horse.

Return to Middle-earth VFXWorld

Crafting Tolkien’s Vision: Creating Epic VFX for ‘The Rings of Power’ Season 2

VFX supervisor Jason Smith and his bevy of VFX studios, including ILM, DNEG, and Rodeo FX, delivered roughly 8,000 visual effects shots including Ents, a Balrog, Barrow-wights, Shelob, and the Elven forge, on the sophomore outing of Prime Video’s return to J.R.R. Tolkien’s Middle-earth.

Pioneers in Hypersonic Flight VFXWorld

Pushing to the ‘Edge of Space’ with Jean de Meuron and VFX Los Angeles

The filmmaker shares how his short film brings the historic 1961 X-15 test flights to life through the innovative use of visual effects, blending authentic details with creative cinematography to explore the spirit of innovation and human perseverance that ultimately led to the first U.S. human lunar landing in 1969.

Arakis Beckons VFXWorld

Paul Lambert Returns to Arrakis for ‘Dune: Part Two’ VFX

The Oscar-winning VFX supervisor once again teams up with filmmaker Denis Villeneuve for the second of three adaptations of Frank Herbert’s seminal sci-fi tome, shooting practical wherever possible to capture the right desert light, shadow and tone.

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