'Building Interactive Worlds in 3D': How to Export the Scene to Virtools
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to export a scene to Virtools.
Going Global: To Outsource or Not to Outsource
Karen Raugust looks into how offshore outsourcing is gaining traction, but still presents challenges.
Book Review: 'Creating the Worlds of Star Wars: 365 Days'
Peter Plantec explores with a host of artists why ZBrush 2 is changing the modeling landscape in the VFX world.
'Building Interactive Worlds in 3D': Creating a 3D Immersive Environment
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to create a 3D immersive environment.
'MirrorMask': Expanding the Digital Backlot
Alain Bielik discovers how illustrator/director Dave McKean weaved a surreal fantasy world for MirrorMask using the digital backlot.
'Oliver Twist': A Dickensian VFX Effort
Alain Bielik talks with MotionFX and lair Numique about their work on Roman Polanskis Oliver Twist, and asks for more.
The Digital Eye: To Z or not to Z? It’s No Longer the Question
Peter Plantec explores with a host of artists why ZBrush 2 is changing the modeling landscape in the VFX world.
From 'Firefly' to 'Serenity': Pure Zlogic
Alain Bielik explores how Zoic Studios made the transition from TV to features with Serenity, including the challenge of creating a new pipeline dubbed Zlogic.
MotionBuilder 7 Review: Maya’s Evolving Companion Piece
John Cawley speaks candidly with various interns regarding what they wish they taught in school now that theyve gotten a taste of the working world.
IBC 2005: DI & Data-Centric Workflow
Sharon Adcock reports on such exploding global trends as DI and data-centric workflow at the recent IBC 2005 tradeshow in Amsterdam.
'Hopeless Pictures': Q&A With Kim Lee of Worlds Away
Barbara Robertson discovers how Worlds Away uses 3ds Max to animate the new IFC series, Hopeless Pictures.
'Corpse Bride': Stop Motion Goes Digital
Bill Desowitz traveled to London to visit the set of Tim Burtons Corpse Bride, and reports back on the innovative puppetry and groundbreaking digital shoot.
'Rome': Building a VFX Bridge Between Features and TV
Tara DiLullo speaks with Rome visual effects supervisor James Madigan about the daunting and exciting challenge of producing feature quality vfx for the new series on HBO.
'Building Interactive Worlds in 3D': Creating a Walk Animation and Exporting to Virtools
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to create a walk animation and export to Virtools.
XSI 5.0 Review: Stepping Up Next-Gen Development
Barbara Robertson speaks with Lucasfilm cto Cliff Plumer to find out more about the technology of the future from someone at the forefront of innovation.
'Captain Scarlet': From Puppets to Pixels
Tara DiLullo looks at the CGI transformation of The New Captain Scarlet, which begins a second season this month on U.K. television.
'Building Interactive Worlds in 3D': Building a Skeleton with Inverse Kinematics
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial on how to bring your creation to life.
'A Sound of Thunder': Combining the Futuristic with the Prehistoric
Mary Ann Skweres speaks with A Sound of Thunder visual effects supervisor Tim McGovern about the challenges of bringing Ray Bradburys prehistoric and futuristic sci-fi classic to the big screen.
The Digital Eye: Genesis. And In the Beginning…
In this months Digital Eye, Peter Plantec delves into the new Genesis digital imaging camera and how it will help vfx artists around the world.
Lucasfilm CTO Cliff Plumer Talks Technology
Barbara Robertson speaks with Lucasfilm cto Cliff Plumer to find out more about the technology of the future from someone at the forefront of innovation.
Lucasfilm CTO Cliff Plumer Talks Technology
Barbara Robertson speaks with Lucasfilm cto Cliff Plumer to find out more about the technology of the future from someone at the forefront of innovation.
'The Cave': Unearthing CG Creatures
Alain Bielik does some spurlunking with the visual effects artists behind The Cave and unearthes some CG creatures.
'The Brothers Grimm': A Gilliam Fairy Tale
Alain Bielik enters director Terry Gilliams fairy tale, The Brothers Grimm, to uncover the vfx wizards who brought the world to life.
Rendering: The Shape of Things to Come
Vfx/animation companies and suppliers are constantly raising the bar when it comes to rendering. Janet Hetherington takes a look at advancements in rendering, concerns about scalability and how full spectral rendering could affect the shape of things to come.
Fluid Dynamics: A Look at Two Giants
Peter Plantec interviews Stanford professor Ron Fedkiw and Scanline Production GmbH head Stephan Trojansky about their advances in fluid dynamics.