HP Puts on Its Game Face
HP outlined its strategy at a press conference to capitalize on the rapid growth in online, mobile and PC gaming and demonstrated some of the company's advanced technologies applicable for the gaming industry.
HP outlined its strategy at a press conference to capitalize on the rapid growth in online, mobile and PC gaming and demonstrated some of the company's advanced technologies applicable for the gaming industry.
Tim Onosko, a leading new technology expert and trend forecaster, who worked for and advised The Walt Disney Studios, Walt Disney Imagineering and Universal Studios, passed away at his home in Madison, Wisconsin, on March 6, following a hard fought battle with pancreatic cancer. He was 60-years-old.
TechEd 2007, the 12th Annual Technology in Education International Conference and Tech Exposition is expected to bring more than 3,000 education professionals from across the nation and around the world to the state-of-the-art Ontario Convention Center for four full days of critical professional development.
DreamWorks Animation SKG Inc. intends to produce all of its films in stereoscopic 3-D technology starting with MONSTERS VS. ALIENS (working title), which begins production this spring for release in the summer of 2009 in both flat and 3-D versions.
Key executives from Sony Computer Ent. America, Microsoft, Yahoo!, MTV Networks and Starz Ent. Group, are among the lineup of six keynote speakers featured at this year's Consumer Technology Ventures Conference
The National Academy of Television Arts & Sciences (NATAS) announced today (Nov. 2, 2006) the winners of its Science, Technology & Engineering Emmy Awards for Broadcast Television, as well as nominations for its Science, Technology & Engineering Emmy Awards for Broadband and Personal Television categories.
Polhemus, the industry leader of 6 Degree-of-Freedom (6DOF) motion tracking, digitizing, eye-tracking and handheld 3D scanners, has provided its most recent release in tracking technology to Carnegie Mellon Universitys Entertainment Technology Center (ETC) for use in its Building Virtual Worlds (BVW) class this semester at the Pittsburgh campus.
As in previous versions, Havoks realtime physics technology has been upgraded for Autodesks 3ds Max 9. The softwares 64-bit architecture makes it easier to work with the massive datasets required for next-generation digital content creation. The upgrade of Havok Physics in 3ds Max 9 means that greater numbers of interacting objects can be simulated in realtime, helping digital artists manage the increasing complexity of 3D datasets characteristic of next-generation game, film, broadcast and design development.
HAPPY FEET wont be dancing in IMAX 3-D just yet. Warner Bros. Pictures and IMAX announced that due to time constraints the animated feature about a tap-dancing penguin from Animal Logic would open in IMAX 2-D rather than 3-D on Nov. 17. There just wasnt sufficient time to deliver the master print and then convert it to 3-D by IMAX.
A spokeswoman for Warner Bros. Pictures noted that a 3-D release of the film was still in the cards at some point.
HP technology helped DreamWorks Animation SKG create the 3D-animated feature, OVER THE HEDGE, which was released today in U.S. theaters and is showing at the 59th Cannes International Film Festival.
HP, which is DreamWorks Animation's preferred technology provider, delivered servers, workstations and HP Halo collaboration studios to meet the demanding business and production needs required to create the new animated comedy.
In the latest Digital Eye, Craig Zerouni of Side Effects Software explores how quickly experimental CG techniques become mainstream features.
The Digital Cinema Summit, which takes place April 22 and 23 in Las Vegas as part of the NAB conference series, announced its two-day schedule.
Day 1 Program:
Produced by SMPTE, the April 22 program centers on digital cinema mastering, distribution and exhibition including d-cinema package creation, 2K and 4K projection technologies, the visual/psychological impact of 3D installation, and the progress of digital cinema installations in theatres worldwide.
* New Projector Technology8:40 am 10:15 am
SUPERMAN RETURNS will become the first live-action Hollywood feature to be converted from 2D to IMAX 3-D. IMAX Corp. will use its proprietary 2D to 3-D conversion technology to convert approximately 20 minutes of the film into An IMAX 3-D Experience.
"Releasing select sequences of SUPERMAN RETURNS in IMAX 3-D marks a groundbreaking moment in movies," said Dan Fellman, president of Domestic Distribution at Warner Bros. Pictures. "This film is going to give fans an opportunity to be immersed in a major live-action motion picture like never before."
Janet Hetherington chats with top vfx experts and creative professionals about how new technology is making big ideas possible and affordable for commercials, music videos and the Web.
We continue our February focus on ads with Tara DiLullos coverage of Super Bowl XL spots, several of which show off cutting edge vfx technology. She finds out how the concepts came together and how they wowed viewers. Meanwhile, Janet Hetherington goes behind the scenes to discover how technology makes new ideas possible and affordable in commercials and music videos. Alain Bielik uncovers the vfx sensations behind the Russian sci-fi blockbuster NIGHT WATCH.
The 2006 Media Summit New York is a leading international conference for media, entertainment and technology leaders. The Media Summit is presented by The McGraw-Hill Companies, co-sponsored by BUSINESSWEEK and Standard & Poor's and produced by Digital Hollywood. The event will occur at McGraw-Hill's headquarters, 1221 Avenue of the Americas in Manhattan.
The International Consumer Electronics Show (CES) is the world's largest annual tradeshow for consumer technology. Manufacturers, developers and suppliers of consumer technology hardware, content, technology delivery systems and related products and services attend and exhibit at the event. Attendees come from more than 110 countries. More than 100 sessions with the industry's leading speakers help attendees discover the newest trends, strategies and profit opportunities in the consumer technology industry.
Valve released a 64-bit version of its Source game engine technology. The first 64-bit Valve games released will be native 64-bit versions of HALF-LIFE 2 and LOST COAST, and have been developed to take advantage of AMD Athlon 64 FX processor-based systems.
The 64-bit versions of these games are being offered to all HALF-LIFE 2 owners via Steam, Valve's online platform for delivering games and digital content directly to users around the world.
Alfred Molina will lead a contingent of actors including Chris Coppola, Jonathan Lipnicki and Bruno Kirby as they join a panel of animators, directors and visual effects experts in an informative dialogue on the evolution of animation, "The Animated Performance: Animation Invades Live Action," on Tuesday, Dec. 6, at 7:30 pm at the Samuel Goldwyn Theater in Beverly Hills.
AMD announced that the digital backbone of the new Lucasfilm Animation Singapore digital animation center is powered by AMD64 processor technology. The Singapore facility is Lucasfilm Ltd.s first animation studio in Asia and complements its new Letterman Digital Arts Center at the Presidio in San Francisco.
Avid Technology Inc. announced a series of worldwide launch events for SOFTIMAGE|XSI version 5.0, the latest edition of the companys flagship 3D animation software, will take place across North America, Europe and Asia. The events will showcase the powerful new features of XSI v.5.0, including the film-quality map generation capabilities in Ultimapper, the unique property transfer tools in GATOR and the latest migration tools for Maya users.
The latest Acrobat version of Animation World Magazine is now live. The theme for April was gaming. Janet Hetherington takes a look at Sonys new PlayStation Portable and the challenges of creating big games for the small screen. Karen Raugust looks at how PC and console games are making their way into films and other media while film directors, writers and actors are setting up their own gaming companies. Fred Galpern takes a look at how the progress and advances in technology are shaping the future of the quality of gaming animation.
OC3 Ent., a leading provider of facial animation technology in games, will use Fonix VoiceIn speech recognition technology in the middleware FaceFX product.
Even though SIGGRAPH 2005 has come and gone, the VFXWORLD focus remains this month on new technology. Alias Maya 7 started shipping, so later in the week Fred Galpern explores the latest features. This newest Maya capitalizes on the Alias MotionBuilder full-body IK technology and makes animating characters faster, easier and more accurate. Plus there is new polygonal modeling and some new vfx tools, too, including a new Toon Shader and advanced render layering technology.