Microsoft Gaming to Layoff Nearly 650 Employees
The unfortunate move follows a previous wave of staff cuts earlier this year, after the newly acquired Activision Blizzard division sought to reduce “areas of overlap.”
The unfortunate move follows a previous wave of staff cuts earlier this year, after the newly acquired Activision Blizzard division sought to reduce “areas of overlap.”
Pro esports players Hector ‘H3cz’ Rodriguez and Seth ‘Scump’ Abner allege the company violated federal antitrust laws by coercing players and team owners to compete under ‘extortionate financial terms’ at the threat of exclusion from the Activision CoD league.
The tech giant has begun to cull workers from the newly acquired division to reduce ‘areas of overlap’ during the integration effort, with Blizzard Entertainment president Mike Ybarra also exiting the company.
Two years after it was first announced, the U.K.’s Competition and Markets Authority (CMA) finally approves the nearly $70 billion acquisition, the largest ever in the gaming industry.
The U.K. authority acknowledged that the restructured deal ‘makes important changes that substantially address concerns,’ in a statement last Friday, and will announce a final decision by October 6.
Leading mocap and performance capture company names Alex Hill business development manager for gaming, Dan Baybutt post-production supervisor, and Lucy Pennington operations managers.
The new deal divests cloud rights for existing Activision PC and console games to rival Ubisoft instead of Microsoft; the U.K. regulator has until October 18 to decide.
After winning the European Commission’s approval and triumphing over the FTC, the hard-fought acquisition may close by July 18 if the U.K.’s CMA block is rejected.
The studios’ co-development projects kick off with the 4-quadrant film set in a world split by two powerful feuding brothers with clashing convictions.
The approval brings the Microsoft-owned gaming behemoth one step closer to closing its nearly $70 billion purchase, but there is more work to be done before the deal is finalized.
The Federal Trade Commission has accused the leading video game developer of manipulating young players into unintentional purchases, illegally collecting personal information of kids under the age of 13, and endangering children by connecting them with strangers in its hugely successful ‘Fortnight’ game.
A new SEC filing confronts the company with another legal battle -- this time over violations possibly made during a meeting held before its sale to Microsoft was announced.
New suits allege game company’s lack of transparency about the deal, as well as company insiders’ conflicts of interest.
Studio to become independent subsidiary of Sony Interactive Entertainment; acquisition signals big plans for future IP, though FAQ addressing the deal says new titles won’t be published as PlayStation exclusives.
The company’s decision means that the newly formed GWA will now seek certification by way of union election.
Now that metaverse-minded tech companies are catching up with his original idea, the virtual world pioneer believes it’s time to give his groundbreaking platform a second chance.
Tech giant’s planned $68.7 billion purchase signals everyone that it’s all in on capturing future generations of gamers.
Walkout protest follows a lawsuit filed against the gaming giant claiming a deeply abusive culture that ‘fostered sexual harassment and discrimination.’
New production studio joint venture will specialize in pre-production and animation services for real-time 2D and 3D series and features.
Axis and director Stuart Aitken collaborate with Bungie, Activision and Ant Farm to create a new game trailer teasing ‘Destiny: Rise of Iron’ at E3.
Award-winning marketing agency expands its gaming footprint with new VP of Games/Creative Director Matthew Hunt; celebrates big night with Clio Key Art award wins.