Shotgun Highlights Integration Partners, Launches Open Source Initiative for Developers/Studios, Hosts a Developer User Group and Previews Forthcoming Version 2.1
Shotgun Coming out of Beta at SIGGRAPH 2010 With Over 170 Clients Worldwide
Press Release from Shotgun Software
Shotgun Highlights Integration Partners, Launches Open Source Initiative for Developers/Studios, Hosts a Developer User Group and Previews Forthcoming Version 2.1
Los Angeles, CA (July 21, 2010) -- Shotgun Software will formally release Shotgun at SIGGRAPH 2010; the production tracking and collaboration system has been in private beta for over a year and has already amassed a dedicated client base of over 170 visual effects, video game and post production facilities. Shotgun Software will be exhibiting at booth #1218 during the SIGGRAPH Conference at the Los Angeles Convention Center, July 27-29th, alongside integration partners Tweak Software and PipelineFX.
Shotgun is a flexible and scalable web-based production tracking system designed specifically for the visual effects, animation and video game industries, allowing all parties involved in a project instant access to critical data, messaging and real-time project progress. Available to license as a hosted (SaaS) or installed application, studios of all sizes can benefit from Shotgun-managed pipelines.
Integration Partners
PipelineFX, makers of Qube! - the leading render farm management software for digital media creation, and Tweak Software, makers of RV - the next generation image and sequence viewer for VFX and animation artists, will be sharing booth space with Shotgun at SIGGRAPH and demonstrating integration between Shotgun, Qube! and RV. Together, these tools address render farm management, production tracking, and media review.
Shotgun Open Source Project
Shotgun will launch a new Open Source Project at SIGGRAPH for tools, extensions and add-ons for the Shotgun application framework. This new program enables Shotgun and their customers to collaborate on future pipeline integration tools and share them with the entire Shotgun community.
Upon launch, code from both third party developers and high profile studios will be available, including:
· C++ API Wrapper from Tippett Studio
· Python API from Shotgun
· Java API from Shotgun
· File Uploader from Laika Studio
· RV Integration from Tweak Software
· cineSync Integration from cineSync
· Event Driven Trigger Framework from Shotgun
"We recognize it is not practical to build a single 'pipeline in a box' that works for all studios. Instead, we're building an application framework and an open-sourced 'box of pipeline parts' that provides a growing suite of tools that studios can use to quickly bootstrap together parts of their pipelines," said Don Parker, CEO Shotgun Software.
Shotgun 2.1 Preview
Shotgun will be previewing Version 2.1, the next major Shotgun release, which adds custom work schedules, linking to local files, multiple-file uploading, notifications for submitted versions, and customizable statuses to the system's robust set of production tracking and collaboration tools.
Client and Partner Presentations
Throughout SIGGRAPH, Shotgun will feature guest client and partner presentations that demonstrate Shotgun workflows and integrations.
Presenters include:
· Ryan Mayeda, Technical Projects Manager, Digital Domain
· Mike Romey, Pipeline Supervisor, Zoic Studios
· Tommy Kiser, Associate Production Manager, Various Studios
· Michael Oliver, Director of Technology & Senior Systems Engineer, LookFX
· Justin Denton, Technical Development & Previs Supervisor, Halon
Entertainment
· Seth Rosenthal, Co-Founder & President, Tweak Software
· Scot Brew, Director of Technology, PipelineFX
· Rory McGregor, Product Manager, cineSync
Other guest speakers will be announced during the show. View the updated presentation schedule at http://www.shotgunsoftware.com/siggraph/prezy-schedule.
Shotgun Developer User Group Meeting
Shotgun is hosting a developer user group meeting on Wednesday, July 28, 4:30 - 6pm in Room 505 at the Convention Center. The Shotgun dev team will show a preview of the 2.1 release, review the development roadmap, present details of the Open Source Project, and host a Q&A session. All are welcome, but seating is limited. Please RSVP.
"We set out to build the production tracking tool our industry deserves in close collaboration with studios who are using it in production every day. We now have more than 170 clients who have stress-tested Shotgun on hundreds of productions and are continuing to help us build the right thing as we race down our roadmap," said Don Parker, CEO, Shotgun Software. "We are thrilled to welcome more studios to the mix and look forward to seeing how collaboration through our Open Source Project accelerates the evolution of the toolkit."
About Shotgun Software
Shotgun Software was founded in January 2006 by a group of visual effects professionals to build production tracking and pipeline solutions. The founding members worked together on a major studio animated feature, and are developing Shotgun to fill the mounting industry need for a commercially viable system for managing complex projects in CG, gaming and visual effects. Shotgun is actively developing the system with more than 30 industry studios including Digital Domain, Framestore, Zoic Studios, and Laika. For more information, and an online demonstration, visit http://www.shotgunsoftware.com