Psychology / Psychiatry

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Psychology / Psychiatry

Are there any doctors of Psychology or Psychiatry involved with the production of any animation series or feature movie?

There have been some in the past, but not at present to my knowledge.
They've also never really contributed anything that made those cartoons any better or more entertaining--and likely their "input" made the product less clever and more insipid.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

There have been some in the past, but not at present to my knowledge.
They've also never really contributed anything that made those cartoons any better or more entertaining--and likely their "input" made the product less clever and more insipid.

So in giving a character a specific mental state, like homicidal, there is no need to consult a doctor of psychology. In a case where a character is moving from one mental state to its opposite, do the industry guys just make the leap and hope the audience buys it?

Well, if you've seen that kind of mental shift before in a live-action performance, just borrow the same kinds of cues for it in a animated version.
If it works in one, it'll work in the other.

Just make the motivations clear--why is the shift happening? Is it a product of a set of values, or specific beliefs? Is it triggered by something internal or external? Is it a mental aberration, or some kind of mental sickness?
If you can answer those, then you can get the impetus of the course you need to take.

If someone is going to go from a homicidal frame of mind, and/or back....what takes them there in the first place? Is it revenge? A sense of duty? Or some kind of mental illness?
No-one "just kills" someone else......there's very strong underlying "locks" in most healthy people that prevent that sort of thing. Usually what brings on homicidal urges are a set of events and motivations that push a person to kill.
There's either the divesting of emotions and conscience regarding guilt prior to killing in cold blood, or the wrestling of emotions and conscience after the fact if its homicide in the heat of passion.
Of course, it also depends on the characters. Animals often kill without passion or consideration (aside from feeding, or basic dominance), as do machines ( because machines have no emotions or passion)--but people almost always consider the act either before or after--unless there is something wrong with them.

Keep in mind that the key to most character traits is like most animation itself--its all cause and effect. I find that if a character displays a cognitive choice prior to an action, or as a result of an action--usually the acting ( if its done well) sells the motivations or whatever the action is.

If a callous, cruel bastard nonchalantly pushes a fellow off a cliff to his death, he'll tend to have some prior "signpost" emotions that support the inevitable action. Its like laying the foundation of the act for the audience to see. You might do this by showing specific kinds of indifference to things, or having the character say specific lines. You can have them intonate or emote in specific ways to suggest that they care so little that they can build to the point where they will kill without remorse.

If they are going from killing someone to being happy, then you probably need to set things up so the act of killing becomes totally justifiable. Thus the shift from the killing action to the character being happy works ( say, they have rescued a loved one) because the audience can see it makes sense in terms of common mores.

But just going from killing someone to being happy ( or bursting into song) doesn't make logical sense, because the emotional switch is too abrupt.
If they kill, then break down in remorse, then are comforted and THEN brighten in happiness--then there's a logic train that follows and makes sense.
If the character is like Wolverine, who at one point was supposed to be the guy that casually disembowels someone at the breakfast table, and then wonders what the commotion is all about--that character will read as being sick (or at least unstable). This is because without any motivation for killing, there is no logic-train to justify the action--so the audience considers it to be a wrongful act or product of some kind of sickness.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Just as an aside, I did do this kind of consultation once.

I swore to do it never again.

I consulted a fellow I knew to be knowledgeable on some military matters about something I was storyboarding on--with a simple question: Can a soldier character reload effectively his weapon while moving?

All I needed was a yes or no answer......
I got a "yes..........but....." and then about 4 hours worth of "how it needs to be"--all of which was hopelessly mundane, dramatically pointless and utterly useless.

And I got a headache to boot.
The "Expert" insisted............no....demanded that the proper drill of reloading a weapon be shown, that the specifics of that action be shown and the proper procedures, tactics and etc etc etc be shown from that point on.
About 30 minutes into this I was starting to back away from the guy and he started thinking I was going to go off and do it completely wrong, just to spite him.
The comical end to this episode was him ranting that he was going to get the NRA, the Department of National Defense and God Knows Who Else.... to petition and boycott the network and studio etc if I did not show things "right"........
Oy vey!

I wish I coulda shot him.......

So, no.....ignore the experts. Learn a bit about how the real things work on your own, and then show it for dramatic effect--which is usally good enough.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Very good and easy advice for me follow.

I have heard that some doctor shows have had experts who got in the way of the production flow.

As for animation, I will just try to tell the story and not worry about if the cosmic balance is out of whack.

Again, thanks for the advice.

Hey, thanks Ken. That really helped me out with my film too. There aren't any guns though...

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