Hello
Does anyone know of a vector character animation software that uses the bones idea but in 3d?! That is, something like Anime Studio pro, where you can push and manipulate a bone structure, but be able to do it in 3 dimensions?...or perhaps a raster based 3d software thats does this, but is in the low end price range that also supports animation.
My other question was of any statistics and/or websites that contain info on the success failure rate of attempted pitches of animated tv shows.
much thanks for any help!!
piffle
3d vector bones and other queries
3d vector bones and other queries
Uh.......
Since there is no centralized body governing pitches to begin with, and all pitches being essentially proprietary in nature, how could their be any statistics as to whether the sell or not? Studios and networks just do not catalogue or share that kind of info amongst themselves......and keeping track of it internally........why keep track of the amount of stuff you reject? Makes no sense, sorry.
"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)
the new version of flash uses bones and they now give thier 2d objects and extra dimension so it appears to be 3d but its still 2d. its the same thing after effects has been doing
Why not just use 3D and then render it with a flat toon shader type of thing?
Aloha,
the Ape
...we must all face a choice, between what is right... and what is easy."
Yes, this may be what i'm looking for but am unfamiliar and slightly overwhelmed with all the software options out there...can you recommend any that offers bones (inverse kinematics?) in a 3d environment but is not in the highend price bracket?
Perhaps this site will help, it covers Low/Med/High end 3D animation software with a brief description of each.
No matter which you chose, remember your computer has to have enough memory and may require a specific video card, so keep an eye on the requirements.
On the high end (but less expensive than Maya) - I'd recommend XSI's free 30 day trial.
If you're a student, be sure to check out sites like Studica. You have to provide current student ID for student prices.
i think blender is free. I havent used it but everyone says it doesnt use a standard interface. which can cause the learning curve to be a little longer
Regarding pitching ... here's a comprehensive article from Aldric Chang of Mediafreaks. it covers:
8 Steps to Producing a Cartoon Series
Pitching a Cartoon
If You Can Write but Can't Draw or Animate ...
What Kids Like in a Cartoon Character
What Makes a Character Brand Licensable?
Resources for Licensing and Merchandising
Options in the Animation Business Context
It gives you a sense of how involved the pitch process is and how difficult it would be to gage a success rate.