Definition to Risk-taking in Art

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Definition to Risk-taking in Art

I'm actually a high -school student taking AP Studio Art 2-D. In this college-level art class, i don't completely understand what is meant when i'm told to take a risk in my art. My focus is on working on my "concentration" portfolio. The definition of a "concentration" is "a body of related works describing an in-depth exploration of a particular artistic concern. It should reflect a process of investigation of a specific visual idea." I've chosen my studio art concentration portfolio theme as, the "realism in cartoons." I plan to make many of my pieces in 3d animation software, where i can give texture to my cartoons. Looking at aesthetically, i want to show each piece with a demonstration of life. And by life, I mean emotion...human emotions. Whether the situation is the proposal to a marriage, death of a family member, or reaching the top of Mount Everest. I want each piece to show the same feelings we can all relate to as humans. (this has all been some background info), but my question is can someone answer what taking a risk in art means. can you give me some examples. And, i'd be thankful for any suggestions for my theme. thanks

If you could post some of your art work we might be able to get a better idea of your art, and there fore give you some advice as to what things you can push and take risks on.

Aloha,
the Ape

...we must all face a choice, between what is right... and what is easy."

"Risk" to me means taking a chance. "Taking a Chance" at what?

That people may not like it.
That people may not understand it.
That it may offend someone.
That it's ambiguous.
That it doesn't match today's aesthetics.
That you get it wrong.

>> death of a family member

Safe - a sad child who's grandfather passed away.
Risk - a parent clutching their child who just died in the past month's bombing.
Riskier - someone who's HAPPY that someone's child is dead.

Sometimes it's about your comfort level, sometimes it's about your viewers. For raw emotion, go to the news websites. You can't fake that kind of extreme.

Topics can be "risky", sex, drugs, crime, politics, religion.

Your own emotions can make topics "risky". Do you want to show the world how freakin' angry you are about [fill in the blank]. Do you want to show people what you love, what makes you sad?

Lastly, the art work itself. Is it small and restrained? Is it "careful"? Too concerned in getting it right?

So, I think to take risks is to try something different. If you work in color, try B/W (and vice versa). If you like small strokes with a .03 marker, grab a huge marker and a big piece of paper and go for it. Can human emotion be found in inanimate objects (think Van Gogh).

Go forth, work hard and have fun! The best thing is that there is no "wrong".

ramblingagain.

I had a painting professor in college that told us to trying working outside our comfort zone. And to never throw anything away. That if you put it away a year down the road you might take it out and say wow, that's better than I thought and be able to finish it and end up with a masterpiece.

I've done that and sometimes when you stretch and try something new you don't feel competent with at the moment, but sometimes it's the freshest idea you've had in the long run.

Pat Hacker, Visit Scooter's World.

I think it is great you are definate about your goals! You know what you want.

I would agree with Phacker; perhaps working out of your comfort zone....it can help all of us as artists.

BUT

Beware the slippery slope of the fine arts teacher who looks down their nose at illustration or animation and uses risk-taking an excuse to stop you pursuing those forms becasue they don't get it.....or can't do it themslef if they tried.
There can be a tendency from fine arts teachers to look down upon anything "commercial". Truth is, If one supports themself with any art, it is commercial.

I agree Graphite. I had many arguments with my profs about Norman Rockwell. I liked him they wanted to discount him entirely.

Pat Hacker, Visit Scooter's World.

Never discount any particular style, but then again never focus so much on something you feel comfortable/competent with that you don't try something fresh.

Pat Hacker, Visit Scooter's World.

There can be a tendency from fine arts teachers to look down upon anything "commercial". Truth is, If one supports themself with any art, it is commercial.

Amen. The irony is that most artists that are held up as masters of the fine arts were in fact commercial, by this definition. Monet, Renoir, Michelangelo, Gaugin, Seurat, Reubens - all these guys sold what they made, and managed to innovate too. Van Gogh might be the only one not considered a "fine" artist, as he only sold one painting in his lifetime. Now, of course, he sells like crazy...:)

Now, of course, he sells like crazy...:)

If that was what I think it was....whoa baby, that was dry :D

But you might want to be another Thomas Kinkade. Hey he's made a mint got to admire that, but that's not the sort of art work I want to do. It's got to be mind blinding dumb day after day to churn that stuff out.

Pat Hacker, Visit Scooter's World.

Formula work can be a money maker, but look at Harlequin writers every page 99 they have to throw in a sex scene just to keep the readers interested. And they get paid accordingly. Want to be a hack stay comfortable.

Pat Hacker, Visit Scooter's World.

Thanks

thanks for anyone that had anything to say. What b'ini said made alot of sense, and if i can get time i'll try to post what i'm working on.
For those that asked, my art teacher can never stop moving and i often wonder how many cups of coffee you have to have in a life time to keep those effects permanent:rolleyes: ,but she allows all types of mediums. The caricature of the cartoons i spend my time on are totally fine by her, and that makes what i do in my AP art class a ton easier.
Lately, (and i mentioned this in my last string) i've decided to try a 3-d open-source software called blender 3d. It's amazing :p considering it's a free download on www.blender3d.com . I plan to make many of my pieces on that software this semester. If anyone has any tips for 3d software or have heard of this software before, tell me what u think.
-thanks again
from the Chunky Monkey-:cool:

Thanks

thanks for anyone that had anything to say. What b'ini said made alot of sense, and if i can get time i'll try to post what i'm working on.
For those that asked, my art teacher can never stop moving and i often wonder how many cups of coffee you have to have in a life time to keep those effects permanent:rolleyes: ,but she allows all types of mediums. The caricature of the cartoons i spend my time on are totally fine by her, and that makes what i do in my AP art class a ton easier.
Lately, (and i mentioned this in my last string) i've decided to try a 3-d open-source software called blender 3d. It's amazing :p considering it's a free download on www.blender3d.com . I plan to make many of my pieces on that software this semester. If anyone has any tips for 3d software or have heard of this software before, tell me what u think.
-thanks again
from the Chunky Monkey-:cool: