Does anyone know of a good resource to get some basic statistics for budgeting information for producing shorts?
Here are the details.
duration: 4.5 minutes x 10 to 30 episodes, 2d vector for broadcast and web
need pricing for full and limited animation. It's for a non-profit org so they don't have a lot of money. content/story/character designs already established.
I have the Graphic Artist Guilds per second pricing from 2000, but I think average costs have dropped since then (due to sending stuff overseas and advent of more powerful computers and off the shelf software). Is that a correct assessment?
Also, I need info on time frames. How long should it take to produce a 4.5 minute short? Any stats on per hour averages for layouts, backgrounds, key animation, inbetweening, compositing, etc.....would be great!
Any help would be much appreciated!!!
I ´m starting a preproduction company in Argentina. And I would like to know some overseas budget information. We got to do Character Desing, Storyboarding and Layout for Feature Film made by Filmax in Spain. So, I would like to know, if anyone can give me a hand with this subject.
Thanx.
F.-
Steve Ressel is letting anyone interested download his book on animation production over in the Education Forum. I haven't had a chance to download it yet but it may some information you can use.
http://forums.awn.com/showthread.php?t=128
I know that some of the columns over at the awn.com proper site have covered budgeting to some degree also.
http://awn.com
We've had some discussions here in the past but until they get the old posts ported over to the new database they aren't going to be available.
Pat Hacker, Visit Scooter's World.
Thanks Phacker! I'll download that book and look for the other resources.
I appreciate your help.
Uh oh, budgets. Thats always a fun thing to do. :D
There is no straight forward answer for budgeting, becuase there are so many variables. Thampson, a good start is following what Phacker said. Another good idea is what you've already done with the Guild book. Get a rough starting point of what things will cost. Then get ALL the info from your client. This means: what is the story like? Do they have all the stories or do you have to come up with them? How many characters? Is it action packed or dialogue driven? Do you have to design the characters? What about vehicles? Do you have to design those too? Do you have to paint all the BGs? Do you have to storyboard all the episodes? Is the dialogue already recorded? What about color schemes? How detailed are the characters?
All these things need to factor into your budget. Once you get all the details, do a rough estimate of how long you think you can do it in, and how much you are willing to get paid an hour to work. Now double BOTH of those figures and that should be a good budget to present to your client.
Once they agree to the time scale and budget, get half the money up front, a quarter of it when all the character designs, animatic and about a quarter of the rough animation is done. And then you get the rest when you deliver the final animation.
Also get them to sign off on work that you have done, befor you move onto the next stage. For instance, have them sign off once you get all the character designs and turn arounds done, BEFORE you move on to any animation. Write it in to your contract, and DO write up a contract, that if they change something after they have signed off on something that you charge them extra to fix it, and stick too it, don't let them slide.
I hope this helps you out some, and I hope this works out for you. One little personal note. I find that the cheaper the client, the more nit picky they tend to be. Just alittle heads up.
-The Ape
...we must all face a choice, between what is right... and what is easy."
Great advice! Thanks animated ape! That helps a lot.
Hey Thampson.
I will tell you what I will do, mate. I happen to have just made a budget/schedule for 26 5 minute episodes of a flash series that we were bidding on. If you want, I can send it to you (eliminating any client info, etc.), and you can make the adjustments as necessary. The prices are our (Canadian) studio prices in US dollars, and they will probably be low for you there in the US (your animators are so expensive... damned unions), but it will give you some idea. Normally, I would not give this type of info to anyone, but maybe if I scratch your back, you might scratch mine some day.
Send me your e-mail address, and I will fire it over to you.
Wade
"Don't want to end up a cartoon in a cartoon graveyard" - Paul Simon
Wade K,
Thanks my friend. I sent you an email w/ my email address.
I really appreciate you letting me use it!
Wade K,
Did you get my email?
If not here's my email address
contact@tnt-studio.com
I'd love to get that contract you mentioned. Thanks again!
Yeah, I did get your e-mail, Todd. Sorry I have not been able to fire that off to you yet. Busy weekend. I will try to get it to you tomorrow. Just so you know, it is not a contract, but rather a budget/schedule for a flash series for television broadcast.
Cheers
Wade
"Don't want to end up a cartoon in a cartoon graveyard" - Paul Simon
Thanks! I meant budget. That's exactly what I need.
Take your time. I appreciate your help!