WATCH: Pixar’s Jay Shuster Talks ‘Cars 3’ Production Design and More at FMX 2017
The veteran designer details his work as production designer and art director on Pixar’s third offering of their hit ‘Cars’ franchise.
The veteran designer details his work as production designer and art director on Pixar’s third offering of their hit ‘Cars’ franchise.
The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’
The veteran VFX and VR director talks about the challenges of bringing compelling storytelling to VR and how to navigate the growing cloud of VR “hype” in order to better focus on viable creative opportunities.
The veteran Framestore VFX supervisor talks about previs, virtual production and visual development on the first cinematic installment about the magical creatures of J. K. Rowling’s ‘Harry Potter’ universe.
The overall VFX supervisor on Luc Besson’s upcoming epic sci-fi adventure discusses the film's challenges and his relationship with the director going back 20 years to 'The Fifth Element.'
The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR.
The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR.
The well-known and insightful acting coach and author discusses the fundamental principles of acting in animation, how acting intersects with performance capture as well as common acting mistakes.
The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit.
Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
The Ottawa International Animation Festival artistic director and author shares his insights on independent animation, festival judging, evaluating films and animation education.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.