VFXWorld Magazine
Jerome Chen Talks 'Beowulf' VFX Oscar Potential
Beowulf marks the first vfx-intensive performance capture hybrid, so Jerome Chen offers his perspective on entering it in the Oscar race.
'Poser 7 Revealed': Create Morph Targets
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Morphing Tool to create morph targets.
'Assassin's Creed': Redefining the Action Game
J. Paul Peszko goes undercover with Ubisoft to report on the making of its first next-gen game, Assassin's Creed, which fuses technology, game design, theme and emotion.
Videogame Cinematics: Getting More Cinematic
Thomas J. McLean takes a peek under the hood of the hot new cinematics for Halo 3, Mass Effect, Hellgate: London and Tabula Rasa.
Raising the VFX Bar In-House on 'Battlestar Galactica: Razor'
Tara DiLullo Bennett cuts to the chase about Battlestar Galactica: Razor with VFX Supervisor Gary Hutzel.
'Beowulf': A New Hybrid for an Old Tale
Bill Desowitz uncovers what new wrinkles Sony Pictures Imageworks came up with in conquering Beowulf, the new performance capture hybrid from Robert Zemeckis.
Extending Franchises: Exploring New Worlds
Janet Hetherington examines how videogames are becoming entrenched as new vehicles for extending franchises and creating a different kind of blockbuster.
'Mr. Magorium's Wonder Emporium': More Magic Than Magic
VFX Designer Kevin Tod Haug chats with Tara DiLullo Bennett about the escalating challenges of creating imaginative effects on Mr. Magorium's Wonder Emporium while juggling the work of 10 vendors.
Can Videogames Be Made Truly Cinematic?
Peter Plantec digs deep into EA's plan to push the boundaries of games and make them more immersive and emotionally engaging like movies.
'Poser 7 Revealed': Create A Walk Path
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to animate a walk cycle using the Walk Designer.
'Fred Claus': Putting Christmas in Jeopardy With VFX
Alain Bielik goes behind-the-scenes of Fred Claus to uncover the fantastical secrets behind this latest Christmas movie.
The Digital Eye: Refining the Pipeline for Next-Gen Game Development
In this months edition of The Digital Eye, A2M CTO Martin Walker describes how this Montreal-based videogame developer has upped its 3D artistry with a new workflow and pipeline.
'Poser 7 Revealed': Use The Animation Palette
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Animation Palette interface to see all the keys at once for an entire scene.
Refining VFX on Returning TV Series
Thomas J. McLean reports on vfx upgrades and improvements to Heroes, Smallville, CSI: Crime Scene Investigation and Stargate Atlantis.
VFX for TV: A Curse or a Blessing?
J. Paul Peszko looks into the growing challenges facing visual effects houses when creating vfx for television.
Pushing VFX in the New Fall TV Season
Tara DiLullo Bennett surveys the diverse array of vfx in such new shows as Journeyman, Chuck, Pushing Daisies and The Sarah Connor Chronicles.
'Battlestar Galactica' Season Four: A VFX Sneak Peek
Tara DiLullo Bennett chats with VFX Supervisor Gary Hutzel about the fourth and final season of Battlestar Galactica and the challenges and opportunities of doing the vfx in-house.
The Digital Eye: xRez Studio Explores Gigapixel Imagery
In this month's edition of "The Digital Eye," digital artist Eric Hanson explains how his new xRez Studio is raising the industry bar for panoramic gigapixel photography.
'Elizabeth: The Golden Age': VFX Trickery at Sea
MPC had numerous challenges to contend with on the more action-oriented Elizabeth: The Golden Age, and Alain Bielik reports on the results.
3ds Max 2008 Review: Boosting Performance
Ryan Lesser tests 3ds Max 2008 and finds great productivity improvements, particularly for those specializing in architectural design, previs and lighting/composition.
Maya 2008 Review: Workflow is Key
Fred Galpern tests Maya 2008 and discovers a significant change to Autodesk's approach to Maya development well worth the investment.
The HP xw4600 Review: Speed on a Budget
Bruce Shutan reports on how Beatles musical, Across the Universe, proved a psychedelic challenge for vfx artist Peter Crosman.