VFXWorld Magazine
'Inspired 3D:' Planning for Character Setup
Michael Ford and Alan Lehman take us through the step by step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The first of several excerpts from the book, Inspired 3D Character Setup.
Non-Photorealistic Computer Graphics (Modeling, Rendering and Animation)
Jean Detheux reviews the new book Non-Photorealistic Computer Graphics, and finds a book that is very insightful on what is under the hood of the software we use everyday and more
The Game Developers Conference 2003 in Review
Leslie Bishko ran herself ragged jumping from one session to another at this year's GDC. Here she recounts the excellent panels, presentations, fascinating facts and new trends.
The Art Of Finding Nemo
Jerry Beck reviews The Art Of Finding Nemo, a book featuring the many conceptual drawings that developed Pixar Animation Studio's next feature film, revealing the talent and artistry behind the scenes.
Teaching an Old PC New Tricks
Technology is moving at breakneck speeds and the computer you just bought is now a mere shadow of its former self. What do you do? Buy an entire new system every five-minutes? We don't think so. Dariush Derakhshani shares how you can help turn back the tide of time.
The Animatrix: Adding to the Trilogy
J. Paul Peszko outlines The Animatrix, an ambitious anime-inspired undertaking that supports and expands upon the theology of The Matrix trilogy.
Deeper into the Animatrix
Want to know even more about the upcoming Animatrix series? J. Paul Peszko continues with a Q & A with series producer Michael Arias.
The Two Towers: Face to Face With Gollum
The Lord of the Rings' Gollum is one of the most talked about performances of the year. Greg Singer goes behind the scenes with the Weta crew to see how they brought this pathetic creature to life over the course of three years.
Let's Boujou It!
2d3's boujou software makes tracking shots where natural and CG elements need to be combined, much easier than hand tracking. Here's what three studios have to say about the product and how it fits into their pipeline.
The Two Towers: Built on Weta's Precious Mettle
Building on their earlier achievements, the creature and visual effects teams of Weta, Ltd. are bringing to life The Lord of the Rings trilogy with work that is blowing the industry away and garnering awards at every turn. Greg Singer reports.
Figuring Out the Recruiting Game for Gaming
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.
Animating For Games…Naughty Dog Style
While completing animation for gaming is similar in many ways to other forms of animation, there are some very particular concernslike console memory and interactivity that need to be kept always in mind. Bob Rafei of Naughty Dog explains. Includes QuickTime movie clips!
Book Review: Animating Real-Time Game Characters
Oliver Wade reviews the book Animating Real-Time Game Characters by Paul Steed and gives the potential buyer some good advice on whether or not to make the purchase.
Toon Boom Studio V2: Going with the Flow
Toon Boom Studio V2 is an affordable 2D animation software that takes animators on a smooth ride to create projects for the Web, video, wireless and more.
Don't Call Before Noon (Or How I Learned to Stop Worrying and Love My Time Off!)
How do you cope with getting laid off? How do you come to accept the fact that a paycheck isn't coming in every week? Sari Gennis has experienced it and is here to tell you the stages and how to get through them.
Representation 24/7
Demo reels and portfolios are still a good way to promote your career, but a Website is becoming even more crucial. Zahra Dowlatabadi explains why Websites are so important and how you can get started on yours today!
Visual Evolution: Creating Zoic Studios
Loni Peristere discusses how he and three other partners created a new effects studio for television, which now works on such hits as Firefly and Buffy the Vampire Slayer.
Power to the People: Animation:Master Makes 3D Work Possible for Everyone
Yes, it is possible to spend only $300 and make a great CGI film! Alien Song proved that. Here four animators talk about how Hash Animation:Master has unleashed their potential.
Inside the Icebergclub
When Jean Pascal Princiaux's film, Icebergclub, screened at the 2002 International Animated Film Festival at Annecy, the crowd went wild. Find out why in this interview with the filmmaker by Annick Teninge.
A New Dimension In Animation
Steve Oedekerk fresh off his experience of making his first IMAX film in 3D like the type of 3D where you need glasses! explains his love of these mediums and the new challenges he found.
Getting Into Gaming
Three game designers working for Sucker Punch and SCEA discuss how they got to where they are today.
Comic Wars: How Two Tycoons Battled Over the Marvel Comics Empire -- And Both Lost
Danny Fingeroth reviews Dan Raviv's book on the legal wrangling between two businessmen for control of Marvel Comics, which reveals the power of dollars and its impact on the art.
Big Idea Productions: A Success Story Anyone Can Believe In
Phil Vischer, founder of Big Idea Productions, explains how he turned a bunch of God loving vegetables into one of the hottest commodities around. Let's face itthese legumes are cute! Really cute! Rick DeMott reports.