VFXWorld Magazine
'Star Wars: The Force Unleashed' -- LucasArts Goes Next-Gen
Ellen Wolff explores how LucasArts re-imagines the Star Wars universe for the first time as a next-gen game with The Force Unleashed.
Herken Talks mental images Roadmap
Bill Desowitz chats with Rolf Herken, CEO, CTO and president of mental images, about the company's roadmap and the merger with NVIDIA.
SIGGRAPH 2008's Expanded Computer Animation Festival
Heather Kenyon takes in the CG wonders of SIGGRAPH's expanded Computer Animation Festival, and talks with festival producer Carlye Archibeque about the many programming changes.
'Death Race': Killer VFX for a Killer Ride
J. Paul Peszko puts readers behind the driver's seat to learn more about the visual effects production on Death Race.
SIGGRAPH 2008: New Tech Demos
Eric Post reports back from SIGGRAPH's newly named New Tech Demos (formerly Emerging Technologies) to tell us what the cutting edge will be in the future.
SIGGRAPH 2008: 'Managing the Creative Environment'
Bill Desowitz returns from last week's SIGGRAPH 2008 in L.A. with a few highlights and observations.
FJORG! 2008: Iron Animators 2
The popular FJORG! animation competition returned to SIGGRAPH 2008 last week in Los Angeles, and Eric Post was on hand once again with an in-depth report.
'Tropic Thunder': Doing Funny VFX
Vfx Supervisor Michael Fink and CIS's Mark Breakspear talk about walking the fine line between the photoreal and the funny in Ben Stiller's Tropic Thunder.
RenderMan@20: Ed Catmull and Dana Batali Reflect On Pixar's Killer App
Two of Pixar's principals take a look at the past, present and future of the landmark rendering system.
The Digital Eye: Image Metrics Attempts to Leap the Uncanny Valley
In this month's edition of "The Digital Eye," Peter Plantec provides a sneak peek of the new "Emily" CG-animated face project that will be unveiled by Image Metrics next week at SIGGRAPH 2008.
'Starship Troopers 3: Marauder': The CG Bugs Are Back in Town
Tara Bennett gets the scoop on the latest bug attack in the direct to DVD/Blu-ray installment, Starship Troopers 3: Marauder.
Maya 2008 Character Modeling and Animation: Motion Path Animation
In this last excerpt from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to animate an object on a path and edit the animation timing using motion path keys.
'Tomb of the Dragon Emperor': Cracking the 'Under Mummy'
The Mummy is back for a third installment and Thomas J. McLean unwraps the vfx supplied by Digital Domain.
SIGGRAPH Art, 2008 Style
This year, in keeping with the Evolve theme, SIGGRAPH has split its digital art gallery into two exhibits, and Eric Post explores how and why.
'The X-Files: I Want to Believe' in Frosty
Thomas J. McLean talks to X-Files VFX Supervisor Mat Beck about the challenges of snowfall with the new Frosty program.
E3 2008: Bringin' It All Back Home
This year's conference featured announcements from all the names in gaming; withanticipated titles from Capcom and Namco Bandai. Resident game enthusiast Peter Rizkallagives his round up of the recent L.A.-based event.
Transitioning from VFX to Directing
Tom McLean talks to noted vfx supervisors Eric Brevig, Dean Wright, Stefen Fangmeier, Colin Strause and Rpin Suwannath to find out how they made the leap to directing features.
'The Dark Knight': Grounding Batman -- Part 2
Alain Bielik concludes his two-part report on The Dark Knight with Double Negative, Framestore and Buf.
'The Dark Knight': Grounding Batman -- Part 1
Alain Bielik speaks with Double Negative about raising the vfx bar for The Dark Knight in the first of two parts.
The Digital Eye: Tweak Launches RV Playback
In this month's edition of "The Digital Eye," Seth Rosenthal of Tweak Software discusses the significance of its first commercially available package, RV Playback.
Animator Davis Wrangles Golden Bots in 'Hellboy II'
Double Negative animator Jay Davis tells Ellen Wolff about the inner workings -- glowing cogs and all -- of Hellboy II's Golden Army.